Category: Indie Games

Bunker Punks Fan Art

created by Eric Proton


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“Picture a procedurally-generated roguelike FPS where between raiding corporate bunkers you build an underground base full of pirate radio zinester revolutionaries intent on taking down the Man.

“This here is Molly Pop, the pistol-wielding leader of the Zero Sum Gang, raising a revolutionary flag in the wreckage of a Fero Psychodynamics bunker.“  

Eric Proton

I wasn’t sure if today would be super quiet due to independence in the U.S. (it’s my first time, and most of my traffic is from there), so instead of potentially throwing a game up for no one to see I thought I’d just put up a little fan art from one.  Turns out it’s kind of fitting.

I’ll make a post about Bunker Punks tomorrow, but here’s one screenshot if anyone’s out there. =)

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Also, happy independence day to anyone celebrating!

Nantucket

developed by Picaresque Studio


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“A seafaring strategy game set in the golden age of American whaling. Explore the seven seas, manage your ship and crew, hunt whales and immerse in a living world, dealing with hundreds of unique events. Unveil Ishmael’s destiny and chase MobyDick to dissolve Ahab’s curse.”

Currently in development for PC, with a planned release at the end of 2015.

[Follow on Steam]

via /r/gamedev

Yonder

developed by venturous


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“A two-dimensional cooperative adventure game with emphasis on traversal, discovery and companionship. Explore, solve puzzles and unravel a mystery together. Whether you decide to play Yonder by yourself or cooperatively, the adventure will revolve around interactions between the characters of the game and their surroundings.”

Currently being developed by two brothers for PC, Mac, and consoles, with a release date in 2016.  You can follow the development on the TIGForums.

Apologies for the gif quality.  The footage available mostly includes the awesome lighting, which makes getting a 256 colour gif at the correct size (that looks good) really difficult.  Dreaming of the day when Tumblr supports HTML5 “gifs”.

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via /r/gamedev

Tasukete Tako-San: Save me Mr Tako!

developed by Christophe Galati


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A Gameboy inspired 2D platformer.  Play as Mr. Tako, an octopus caught in the middle of a war with the humans.  You can wear different hats which give you various power ups (like shooting kittens!!).  You can also change the colour palette of the screen.

It’s being developed for release on Steam, as well as the Wii U, and 3DS.  You can follow the development on the TIGForums.

via /r/gamedev

0rbitalis

developed by Alan Zucconi


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“A satellite launching simulator with a retro-puzzle style. Launch your satellite into orbit and go head to head with the dominant force that formed the entire universe: Gravity.”

The developer is also doing a beginner series on learning shaders in Unity3D, so if you’re interested, definitely check out the first part here.

[Purchase 0rbitalis on Steam]

via /r/gamedev

Creach

developed by Fractal Face


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“An action platformer game set in a post-apocalyptic fantasy world.  Following the adventures of our protagonist Sterk, you will survive a long way through unfriendly deserts, find secrets of abandoned cities and visit uninhabited, but flourishing parts of the Creach.”

Still in early development being made in Unreal 4 for PC.

via /r/gamedev

J Makes Games

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A collection of games created by jmakesgames, a solo indie developer.  You can visit the website for more, or you can follow jdmakesgames on twitter.

A Journey to Tower

“An exploration-based game where the player can escape to this unusual world with an underlying story of intercepting a mysterious radio message.”  

[Follow progress on TIGForums]

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Steg and Rex

“A fun, fast paced, beat ‘em up style arcade game designed for two players on one keyboard. Steal each others eggs to win!”

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“I’m hoping to bring back the fun, competitive local multiplayer experience you may of had as a kid, with accessible controls which don’t require investing in multiple gamepads.”

[Follow progress on TIGForums]

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IED

“A minimalist commentary on the dangers of overseas deployment. It’s designed as an approachable game to raise awareness of the unpredictable tragedies that IEDs (Improvised Explosive Device) can deliver.

The game puts you in the boots of a soldier stationed overseas. Follow your compass through a randomly generated minefield of IEDs to return to camp.”

[Download on itch.io]

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The Coral Cave

developed by Atelier Sentô


“A 2D point-and-click adventure game. The characters and backgrounds are painted in watercolor and hand-animated on paper.”

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“Mizuka, a little Japanese girl, lives on a small remote island, in the Okinawa archipelago. One night, she has a strange dream. When she wakes up, a terrible danger is threatening the island. Mizuka must explore the surroundings and enter a mysterious spirit world in order to save her village.” 

Still in early development.  There’s a lot of really great art on the developer’s Tumblr which you can follow here (atelier-sento).

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Fan art by Diana Jakobsson.  Follow on Tumblr (artofdiana).

via NotQuiteBlack&White.