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Category: Uncategorized
Light Fall
developed by Bishop Games.
A 2D adventure platformer with a “Shadow Core” mechanic where you can instantly summon a box to jump on, shield yourself, or use to solve puzzles.
“You will have to travel across this strange land in a quest to uncover your mysterious origins. Along the way, you will investigate the many regions of Numbra, face deadly challenges and meet outlandish characters, be it friends or foes.”
[Back On Kickstarter] | [Follow on Steam]
via /r/gamedev
Void Invaders
developed by Nosahasa & InputUsername.
A retro inspired shmup. Basically Space Invaders with a touch of LSD. Still in development, but you can get the latest version (which includes online leaderboards) from Game Jolt.
via /r/gamedev
Patiently fishing in Little Devil Inside.
Pinstripe
developed by Atmos Games.
An exploration and adventure game for PC, Mac, and iOS, about a man searching for his wife in hell.
“A game about heaven and hell, and the lies in-between.”
“Ahhhh. Mr. Weaks. Don’t be afraid, but I’m afraid it’s time to turn off the lights.”
via IndieCade
Blitz Breaker
developed by Boncho Games.
A one handed mobile platformer, also coming to PC. Swipe to send yourself flying into walls, leaving behind a fabulous rainbow trail. There really needs to be a Nyan Cat character.
“Play as a tiny robot named Blitz as he tries to escape a facility, where it seems everything is trying to break you. That is, except for a friendly computer program named Chip!“
[Play the Alpha on itch.io] | [Follow on Tumblr]
via /r/gamedev
Abatron
devloped by the Abatron team.
An FPS and RTS hybrid. Double clicking on a unit takes you into the FPS mode. You can play as much or as little of that view as you like, and seamlessly switch back to the RTS mode at any time. There’s a single player campaign, as well as up to eight people in multiplayer.
I don’t think I’ve ever seen this type of thing done well, so hopefully this one turns out OK. :)
Flamberge
developed by Hydezeke.
“A “simultaneous turn-based tactics RPG”. Players plan out multiple movements and attacks at once, and the turn is resolved at the same time as the enemy. The player must anticipate enemy actions in order to win.
At heart, though, Flamberge is mostly an RPG. Players will control many different characters with different abilities and strengths, and level those characters to add new traits and abilities.”
Recently released on Early access with pretty positive reviews, though it’s still early in development so naturally lacking a bit in content.
[Download the Demo] | [Purchase on Steam Early Access]
via IndieWombat
StarDiver
developed by Gravity Ride.
“A story-driven action/rpg that spans numerous star systems and is teeming with alien life, conflict, and dying stars in desperate need of saving.”
A space opera influenced by StarFlight, Star Control, and SunDog. Being developed by a family team of husband (programming), wife (art), and son (sound/music) for PC and Xbox One.
via /r/gamedev.
“The deeper I descend into the fire. Layer by layer. My soul is stripped of fear and I join eternity at the heart of all stars. Through this lens, I now see.”
– The StarDiver
Dragon Of Legends
developed by Thrive Games.
A cross-platform free-to-play (not win) MMORPG, intended for PC, Mac, and mobile devices. It’s being developed by a pretty small team, and while they are using contractors I get worried every time I see an indie team claim to be attempting an MMO. Remaining hopeful. :)
Still pretty early in development, and the art is great, so we’ll see how this turns out.
“An ancient threat looms on the horizon. The Forces of Nature signal with distress, but all calls fall on deaf ears. Two races fight for dominance within the world of Hávamál while time runs out. Will you stand for reconciliation, or reckless abandon?”
Concept art of the Norse hunters, by Annamaria Klimkovic.
via /r/gamedev