Category: Uncategorized

Ghost Song 

developed by Old Moon Games.  

An actual (super?) metroidvania that’s been in development for a few years, and is hopefully coming out at the end of 2015.  While it definitely looks like a modern Super Metroid, the game is also supposed to borrow elements from Dark Souls.   No hand holding with the gameplay.  :)  The mix definitely gives it a great looking atmosphere.

[Follow on Steam]

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Illustration by Ian Barker, follow on Tumblr.

Little Devil Inside 

by neostream.  

A whimsical and violent RPG adventure.

I suppose I got caught up in the hype storm this caused yesterday.  I didn’t find it on reddit and there’s not much gameplay to show, but I felt compelled to make some GIFs from the trailer.

It seems to have materialized out of nowhere, which has some people wondering if it’s a real thing.  Regardless, we can still enjoy the pretties. :)

[Vote on Greenlight]  |  [Back on Kickstarter]

Lumo 

developed by Triple Eh.  

An action and puzzle adventure.

“You play the part of a young child, lost in the depths of a mysterious castle that’s part museum, part death trap. Explore more than 300 rooms, solve physical puzzles, bring ancient machinery to life, and uncover hidden areas as you work your way safely outside.” 

[Follow on Tumblr]

Survivor Squad: Gauntlets 

developed by Endless Loop Studios.  

A squad management action and strategy game.  You control your squad member’s line of sight, and whhen in the dark can only see in the cone where they are looking.  Work your way through various traps to get to the extraction zone while fighting off the infected.  

There’s also a robust level editor that allows you to build your own scenarios and share them with the community.

Currently in Steam Early Access, with a bunch of positive reviews.

[Play on Early Access]

Kieru 

developed by Pine Fire Studios.  

Monochromatic (blood doesn’t count!) multiplayer ninja stealth game.  Two teams (one black, one white) stalk each other in between light and shadow.  Black ninjas are invisible in the shadow, and white ninjas are invisible in the light.  

It’s still in development, and the developers are toying with the idea of a day/night cycle, which (with the shifting angle of light) would keep the maps dynamic and discourage camping.

A lot of it was inspired by this episode of Samurai Jack.

[Vote on Greenlight]

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