“A 3D action-adventure game in the vein of modern Zelda titles. In it you play as a party of heroes, each with their own unique abilities that allow them to traverse the world and overcome a wide array of obstacles and enemies.”
Being developed in Unity3D by a one man development team.
A mobile puzzle platformer. Solve various puzzles by shifting the colour of the world to make certain blocks disappear, or change your own colour so that you can pass through them. All mixed together with cute hand-drawn levels with expressive enemies.
So many flashies in one place! Far from perfect, but still pretty cool I think. The brain smiles. O.o Except for those three I don’t have GIFs for. :(
Just to reiterate, this is an indie game blog, yesterday’s Bloodborne post was just an April 1st thing. Though, it was pretty fun, so maybe I’ll do special things like that every now and then, depending on feedback.
“Long ago, Old Yharnam was overrun by the Plague of Beasts and left to rot in decay.”
“Our thirst for blood satiates us, soothes our fears, but beware the frailty of men. The blood makes us human, makes us more than human, makes us human no more.”
Hopefully things are in sync for everyone, if not try reloading, or if you’re on the tumblr dash try loading the full post (the reason for the separate gifs is to get around the tumblr gif size limit).
I usually limit the post file size, but well…got a bit carried away. >.<
The GIFs were pretty fun to make, hope you like it. Happy hunting.
In Layers you have to quickly sort a pile of two differently coloured plates, with bonus points for how fast you can finish. It was created in 24 hours as a challenge to see if you can make a polished game in a day (read about it here), and you can play it on your computer here. It’s still in development for mobile platforms.
Drop is a puzzle reflex game where you need to correctly time the start of the circle’s movement to ensure it reaches the end of the level. It’s slated to be released in April for mobile devices.
A 2D puzzle platformer in very early development. You have the ability to shapeshift into various animals (a bird, a monkey, a bull, and a dog), which you’ll need to use in order to navigate the underground labyrinth.
I probably should have waited until this was further along, but that dog strut is too awesome not to share. I’ll most likely post about it again when it’s closer to release, if it’s still looking good. ;)
An ASCII puzzle platformer. Your energetic avatar auto runs through the level, and you must choose the correct path (by jumping/falling) in order to obtain various items that are necessary to survive the obstacles in your way, and reach the exit. For example, if you don’t get Scuba gear before entering the water, or you don’t get an antidote for poison, you die.
Though, I must admit that dying doesn’t look too unpleasant for your character, as they seem to do ASCII versions of various popular dances. ;)
It’s already out on iOS and PC, and is currently going through Greenlight. I really like the music in the Steam trailer. There are 64 single screen levels, and you can read a full review on Touch Arcade.
A mobile game about connecting the dots. You can never draw the same line twice, and each new line must start where the last one ended.
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