Induction

developed by Bryan Gale, music by Tim Shiel


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“An abstract puzzle game about time travel and paradoxes.

“You are given the ability to jump through time, and are tasked with exploiting its counter-intuitive consequences. You must learn to choreograph your actions across multiple timelines, and to create strange loops of cause and effect, where the future depends on the past and the past depends on the future.”

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via /r/gamedev