The Rise of Dagon

developed by Carl Kidwell


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A really old school dungeon crawling RPG adventure inspired by games like Eye of the Beholder, Lands of Lore, and Dungeon Master.  It’s still in very early development and you can follow the process over on the TIGForums.

via /r/gamedev

Seum

developed by Pine Studio


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“A first person speedrunner from hell. You race over platforms and shoot fireballs to reach an exit portal in the least amount of time. Game is inspired by Quake and Super Meat Boy. It’s hardcore and focuses on speed and fast reaction”

For some reason this just seems so refreshing.  Come back to me childhood. >.<

[Vote on Greenlight]

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via /r/gamedev

Shaders in Semispheres

by Vivid Helix


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Semisphere is a stealth puzzle game where you control two characters which affect each other’s worlds.  It recently went through an art change (old art style here), and the developer has written a bit about the methods used to create the different effects (in Unity).

You can go through the dev log on the TIGForums, or read about the heat distortion effect here, and the portal effect here.

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via /r/gamedev

Wind Rush

developed by DreamSail Games


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“A multiplayer flight racing game in which players build and pilot an Airskiff – the equivalent of a hang glider augmented with rocket engines. Players will compete in short and brutal online races against other pilots and their creations. Once pilots barrel through the track, they are thrown back into the garage area, where players can change their strategy for the next race by swapping out parts on their Airskiff.”

[Visit the Website]

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via /r/gamedev

Stasis

developed by The Brotherhood


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A point-and-click, sci-fi, horror adventure game played from a unique isometric perspective. STASIS intertwines a gruesome narrative with retro adventure gameplay. Combine items, interact with computers and solve puzzles while experiencing the gritty atmosphere.

“In the distant future, aboard a seemingly abandoned spacecraft, John Maracheck awakes from stasis. He must push himself to new physical and emotional limits and unravel the mysteries around him.”

[Follow on Steam]  |  [Visit the Website]

via /r/gamedev

Some footage taken from a play through by Dali HD Gaming².

Tsioque

developed by OhNoo Studio


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“An animated adventure game inspired by classic 80s and 90s point and click titles. Craftily mixing influences of games like Day of the Tentacle, Dragon’s Lair or Humongous Games’ Pajama Sam, it offers its own, original narrative experience, which can be described as both dark and adorable.

“We take the role of a young princess Tsioque, imprisoned in a castle ruled by the Evil Wizard. At first glance, with her blond hair and big blue eyes, she may seem like your typical princess, but she’s anything but typical. She doesn’t wait for Prince Charming to rescue her – she rescues herself, using her wits, stubbornness, and an unusual talent for bringing unintended chaos and destruction wherever she goes.”

[Back on Kickstarter]  |  [Download the demo (Windows/Mac)]  |  [Follow on Steam]

via PolyKnight Games

Guild of Dungeoneering

developed by Gambrinous


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“A turn-based dungeon crawler with a twist: instead of controlling the hero you build the dungeon around him. Using cards drawn from your Guild decks, you lay down rooms, monsters, traps and of course loot! Meanwhile your hero is making his own decisions on where to go and what to fight.”

This recently released on Steam (I missed it somehow) and was actually one of the first games I posted about when I started my blog 7 months ago.  Pretty cool to see it out now.  :)  Original post is here.

[Buy on Steam]  |  [Visit the Website]

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Nova-111

developed by Funtronic Labs


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“A quirky sci-fi turn-based adventure game with an innovative twist of real-time action! Explore alien worlds and combat fiendish alien creatures in your quest to restore the flow of time, all in the name of SCIENCE!

“Your mission: fix space-time and search out the scientists lost in the aftermath of the Universe’s Greatest Science Experiment. Aided only by your trusty (if somewhat sandwich-obsessed) guide, you must repair the temporal vortex!”

Releasing August 25th for PS4, PS3, Vita, Xbox One, WiiU, PC, Mac, and Linux.  Whew!

[Follow on Steam]  |  [Visit the Website]

nova111via /r/gamedev

 

The Whisperer in Darkness

developed by Nathaniel Nelson, art by Quincy Bowen, music by Mark Sparling


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An interactive horror story which is a retelling of  The Whisperer in Darkness, a short story by H.P. Lovecraft.  There isn’t much in the way of gameplay, and it’s more of an atmospheric way to experience a horror novel (with really nice art, and music).

It was made for the Public Game Jam in 2014, and all the assets are open source and free to use.  You can download them, as well as the game from itch.io.  It’s available for PC, and is currently being rewritten for Mac and Linux.

[Download on itch.io]  |  [Read the original story]

via /r/gamedev