Dragons Never Cry

developed by Alex Podverbny


[gfycat data_id="UnselfishImpressionableDrever"]dragons never cry 2dragons never cry p[gfycat data_id="SmugMildEquine"]

An action adventure game with light puzzle elements to solve.  Explore the world and treasure hunt as a baby dragon with a small flying panda as your sidekick.

This is a gamedev project that’s being revived after three years, and you can play the current alpha on Game Jolt.

[Download from Game Jolt]

Shark Lake Fisherman

developed by Fabian Jarrett


[gfycat data_id="BabyishHairyArgentinehornedfrog"]

“Get points for each fish that you catch.

The more fish you catch, the more sharks that come.

Avoid the sharks to stay alive.”

I’m keeping it a little quiet today, trying to make something special for next week. :)  (plus work is killing me and I have no broadband internet).

You can download and play Shark Lake from the link below to pass the time!

[Download from itch.io]

via /r/gamedev

Geoball

Unknown Developer


[gfycat data_id="FirsthandLankyIrishsetter"]geoball sungeoball pink[gfycat data_id="ImpishGenuineBengaltiger"]geoball volcano[gfycat data_id="PastelNaughtyBittern"]

“A modern take on classic 3D platformers like Marble Blast. Roll and jump your way through unique hazards and mechanics to collect all the golden triangles and silver hexagons.”

There are 40 different levels, each with a different style and music, and a variety of different types of slick looking balls to unlock.

Unfortunately I wasn’t able to get into contact with the developer to properly credit him/her (it’s been a month), but you can keep track of the development through the website here.

via /r/gamedev

Tower 57

developed by Marco Pappalardo, and art by Cyangmou


[gfycat data_id="MilkyMadeupDrongo"][gfycat data_id="AcrobaticDownrightChameleon"][gfycat data_id="RawNeglectedArmyant"][gfycat data_id="BoringEvenBlackrhino"]

“An old-school twin stick shooter that takes you to the beautiful ruins of a decadent art deco-meets-cyberpunk world, where humanity is split between warring societies living in mega-towers surrounded by radioactive wasteland.

Your mission, as a member of a special investigative force, is to infiltrate the reclusive Tower 57 and thwart their plans for an invasion that could spell doom for your home tower.”

[Back on Kickstarter]  |  [Vote on Greenlight]

via pixelartus

Floof

developed by Steven Young


[gfycat data_id="ActiveFocusedJunco"][gfycat data_id="BlandDistortedGorilla"][gfycat data_id="DishonestAnyBasilisk"]

“A casual, fun, and cute physics platformer.  You play as a big blubbery blob, bouncing and squeezing your way through different levels, challenges, and environments.  Floof aims to appeal to all ages, while still having more complex features, such as level editors and modding.”

I think the main character would make the perfect stressball.  The things I would do… O.O

[Back on Kickstarter]

via /r/gamedev

Sagittarius

developed by George Prosser


[gfycat data_id="GiantFrightenedGreatdane"][gfycat data_id="ImpracticalRequiredCock"][gfycat data_id="ZigzagTintedEmeraldtreeskink"]

“Competitive cosmic archery.”

“A local multiplayer archery game where the main mechanic is gravity! My goal for this game is to make something that’s fun to play with friends (2-5 players), whilst being as juicy as possible. It was partly inspired by Worms, which I loved when I was younger.”

It’s currently out on itch.io and people seem to be really enjoying it.  Unfortunately, I must play alone. I am always the winner.  :(

[Download on itch.io]

via /r/gamedev

Pequod

developed by Bearmancer


[gfycat data_id="JauntyResponsibleFrillneckedlizard"][gfycat data_id="SecondhandDismalBangeltiger"][gfycat data_id="CautiousLinearCurassow"]pequod insidepeqod[gfycat data_id="VacantEarnestCanine"]

“A procedurally generated action game about a whale named Mobias trying to survive the onslaught of an obsessive captain named Ahab. Obtain items and add ons that make your whale more powerful. Fight through the waves of enemy ships, subs and airships until you are able to face Ahab’s ship the Pequod.”

[Download on itch.io]

Follow on Tumblr: bearmancer

image

via /r/gamedev

Brodding

developed by Icefix Games.


[gfycat data_id="MinorHonoredKestrel"][gfycat data_id="WavyMeekAmethystinepython"][gfycat data_id="AmpleAnimatedAmericanbittern"]

A local and online multiplayer fighting game featuring a fine collection of multi coloured stickmen.  Initially created for a game jam, it’s being developed in Unity for release (for free) on Steam.  There will of course be many hats.

[Vote on Greenlight]

via /r/gamedev

Pankapu: The Dreamkeeper

developed by Too Kind Studio


[gfycat data_id="LimitedThornyEnglishpointer"]pankapu fire fpankapu green[gfycat data_id="AccomplishedHauntingHuemul"]pankapu swipepankapu tree[gfycat data_id="ConventionalDistinctHoki"]

A narrative driven action platformer with a main character that reminds me of Marvin the Martian.  I miss that guy. :(

Currently in development for PC, and will be released in an episodic format starting at the end of 2015.  You can try the demo below.

“Discovering the dreamlike world of Omnia, the player controls Pankapu, a tiny being created by the God of dreams, Iketomi, in order to defeat the hordes of nightmares that try to infiltrate his world.“

[Download the Alpha Demo]

Concept art:

pankapu concept

pankapu concept 2

via /r/gamedev

Dropsy

developed by Jay Tholen & A Jolly Corpse, published by Devolver Digital.


[gfycat data_id="DimpledTenseAlligatorsnappingturtle"]dropsy warddropsy chicken [gfycat data_id="KindheartedHeftyGoosefish"][gfycat data_id="DenseLikableBittern"][gfycat data_id="MaleWholeHusky"]

A hand animated open world point-and-click adventure featuring a clown that loves to hug everything.  Releasing September 10th on Steam for Windows, Mac, and Linux.

I made an extra trippy version of the first gif here.

I usually try to avoid walls of text, but I came across an impromptu AMA by the developer and thought this particular comment was excellent (I love stuff that challenges my perception):

“The concept of inherent worth that transcends our arbitrary value systems is THE central theme of the game. No jokes are made at the expense of Dropsy’s perceived disorder, and any laughter a player directs at him would be fueled by their own perception of what’s worth being laughed at. The game doesn’t reward or encourage it, and you’ll probably find yourself bored if that’s why you’re playing it.

If anything, I hope people DO play it with that mindset, because they’re the exact types of people who’d do well to play something like Dropsy.

Most characters in the gameworld either fear or hate Dropsy at the beginning. Some have seemingly justifiable reasons due to a fatal circus fire that took a few lives, but most are just reacting to him as one would an urban legend.

Dropsy, however, is the only blameless, completely pure character in the game. In that sense, I’d definitely call it a bit of an empathy game. Though I’d say it’s more about Dropsy having empathy on a broken miserable world than the other way around. We’ve had a few beta testers even come back and say that it was surprisingly sad and/or bittersweet because of this.

Of course there are farts and jiggly butts and stuff, but those are universal to the human experience. :)

I understand that some may be uncomfortable with a video game (especially one that looks like mine) addressing themes like this, but I think it is good (and needed) if well handled. I have close family who have developmental disorders, and I’d definitely be making a different game if it weren’t for them.

I understand that this may be a hard sell with how vibrant and crazy the aesthetics are, and I wouldn’t blame you for not wanting to play it, but what the game says about developmental disorders has been very carefully considered.

He’s also not actually disabled, but I can’t go into that without ruining the game.”

dropsy tree

[Follow on Tumblr: dropsytheclown]  |  [Follow on Steam]

via /r/IndieGaming