Nantucket

developed by Picaresque Studio


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“A seafaring strategy game set in the golden age of American whaling. Explore the seven seas, manage your ship and crew, hunt whales and immerse in a living world, dealing with hundreds of unique events. Unveil Ishmael’s destiny and chase MobyDick to dissolve Ahab’s curse.”

Currently in development for PC, with a planned release at the end of 2015.

[Follow on Steam]

via /r/gamedev

Yonder

developed by venturous


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“A two-dimensional cooperative adventure game with emphasis on traversal, discovery and companionship. Explore, solve puzzles and unravel a mystery together. Whether you decide to play Yonder by yourself or cooperatively, the adventure will revolve around interactions between the characters of the game and their surroundings.”

Currently being developed by two brothers for PC, Mac, and consoles, with a release date in 2016.  You can follow the development on the TIGForums.

Apologies for the gif quality.  The footage available mostly includes the awesome lighting, which makes getting a 256 colour gif at the correct size (that looks good) really difficult.  Dreaming of the day when Tumblr supports HTML5 “gifs”.

[gfycat data_id="ElatedLimpAnemone"]

via /r/gamedev

Tasukete Tako-San: Save me Mr Tako!

developed by Christophe Galati


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A Gameboy inspired 2D platformer.  Play as Mr. Tako, an octopus caught in the middle of a war with the humans.  You can wear different hats which give you various power ups (like shooting kittens!!).  You can also change the colour palette of the screen.

It’s being developed for release on Steam, as well as the Wii U, and 3DS.  You can follow the development on the TIGForums.

via /r/gamedev

Creach

developed by Fractal Face


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“An action platformer game set in a post-apocalyptic fantasy world.  Following the adventures of our protagonist Sterk, you will survive a long way through unfriendly deserts, find secrets of abandoned cities and visit uninhabited, but flourishing parts of the Creach.”

Still in early development being made in Unreal 4 for PC.

via /r/gamedev

J Makes Games

[gfycat data_id="OpenSelfishGelding"]

A collection of games created by jmakesgames, a solo indie developer.  You can visit the website for more, or you can follow jdmakesgames on twitter.

A Journey to Tower

“An exploration-based game where the player can escape to this unusual world with an underlying story of intercepting a mysterious radio message.”  

[Follow progress on TIGForums]

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Steg and Rex

“A fun, fast paced, beat ‘em up style arcade game designed for two players on one keyboard. Steal each others eggs to win!”

[gfycat data_id="AdorableMelodicDamselfly"]

“I’m hoping to bring back the fun, competitive local multiplayer experience you may of had as a kid, with accessible controls which don’t require investing in multiple gamepads.”

[Follow progress on TIGForums]

[gfycat data_id="ImpartialMarvelousFinnishspitz"]

 

IED

“A minimalist commentary on the dangers of overseas deployment. It’s designed as an approachable game to raise awareness of the unpredictable tragedies that IEDs (Improvised Explosive Device) can deliver.

The game puts you in the boots of a soldier stationed overseas. Follow your compass through a randomly generated minefield of IEDs to return to camp.”

[Download on itch.io]

[gfycat data_id="JitteryHairyHalibut"]

The Coral Cave

developed by Atelier Sentô


“A 2D point-and-click adventure game. The characters and backgrounds are painted in watercolor and hand-animated on paper.”

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“Mizuka, a little Japanese girl, lives on a small remote island, in the Okinawa archipelago. One night, she has a strange dream. When she wakes up, a terrible danger is threatening the island. Mizuka must explore the surroundings and enter a mysterious spirit world in order to save her village.” 

Still in early development.  There’s a lot of really great art on the developer’s Tumblr which you can follow here (atelier-sento).

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Fan art by Diana Jakobsson.  Follow on Tumblr (artofdiana).

via NotQuiteBlack&White.

Ares Omega

developed by Kenneth Ready


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A top down shooter with rogue like and RPG elements.  Control a cybernetically soldier and clear out a procedurally generated robot infested facility.  After death you can purchase new weapons to take with you on the next run.

[Vote on Greenlight]

via /r/gamedev

Hollow Knight

developed by Team Cherry


A hand animated action adventure game being developed for PC, Mac, Linux, and Wii U (and possible more).  I’m so in love with the art, and I’m definitely a little biased with this post as I backed the game on Kickstarter last year.

hollow knight art

“As the enigmatic Hollow Knight, players will journey through the depths of Hallownest, a vast and ancient kingdom buried deep underground. Though long fallen to ruin after a dimly-remembered catastrophe, explorers and thieves still brave its dark roads, its caverns and towers, searching for riches and wonders.

“Lately though, something has changed. Villagers and explorers venturing into the caverns have stopped returning. The caverns throb and tremble with a savage energy. A sweet and sickly poison is drifting through the hollows, sending creatures mad with rage and robbing explorers of their memories.”

[Follow on Steam]  |  [Follow on Tumblr]

via /r/gamedev

hollow

Awesome Totoro/Hollow Knight fan art by Super Sini.