This took forever, and it’s far from perfect. Learned a lot about what type of video to use for a cinemagraph in order avoid headaches. Way too much motion and lighting changes in Ori, which look great! but are stressful to remove. >.<
A party platformer for up to 4 cute animals players, where each has an input on how the level is designed. Between each round players are given items to modify the layout of the level with barriers and traps. Naturally, as more rounds pass the crazier the levels get. Depending on the mode, players run through individually or all at once. There’s also a single player puzzle mode.
Everything is much better explained in this video.
City building and resource management. Manage a village and all the crises that pop up. Seems to share a lot of similarities with Banished, which I really need to play. It’s been in development for two years, but still has some way to go.
“A survival platformer set in an abandoned industrial environment ravaged by a shattered ecosystem.
Bone-crushingly intense rains pound the surface, making life as we know it almost impossible. The creatures in this world hibernate most of the time, but in the few brief dry periods they go out in search of food.
You are a nomadic slugcat, both predator and prey in this land. You must hunt enough food to survive another cycle of hibernation. Other bigger creatures have the same plan.”
“A spaghetti-western-themed 2D action platformer taking place in a world inhabited by insects. You follow the story of Jack, a mosquito gunslinger, on his quest for revenge.”
Still in early development with a playable prototype/demo in the works.
“A third person space combat game, that focuses on battles between large fleets.“
Still in very early development. Currently there’s a sandbox mode that allows you to spawn large fleets in the overview camera, and then take control of any ship (even the large ones) to take part in the ensuing battle.
A shmup centred around fighting massive bosses with colourful and detailed pixel art. Featuring an ancient bat that can transform into various forms to unleash its fury.
“Take down colossal boses, tear apart the world around you, and summon the powers of sound.”
Developed completely solo using GameMaker. I quite like the music as well, it’s from the band Ace Poison which the developer is a part of. You can take a listen and download it on Bandcamp here.
The game just came out and I haven’t played it yet, as my internet connection hates me. :(
We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are OK with it. :)