Tag: ascii art

ASCIICKER

developed by gumix


I thought this was a really neat project that was in super early development as it has such a great use of ASCII art. You can play it in your browser (even in your phone) and just run around for a quick look see. I believe the developer is still working on it but I wouldn’t mind seeing this type of art style in other games.

Bluedrake42 did a nice video on it which was how I found out about it and where the footage above comes from.

Stone Story RPG

developed by standardcombo


“An RPG set in a dark and ominous world.  Monsters and mysteries plague the realm.  Embark on a quest to unite 9 magic Soul Stones and restore the light.

“The game takes elements from various genres and repackages them into a wholly unique experience.  One of Stone Story’s defining mechanics is that you have no direct control of the player character, as an A.I. does all the exploring, combat and looting.  That doesn’t mean this is an idle game.  Potions and special abilities are maximized by good timing. Boss fights are intense, requiring quick item swaps if the boss changes patterns.”

Your natural curiosity will be your greatest tool as you delve into the game and discover there’s more beneath its deceptively simple surface.”

[Buy on Steam]

Platforms: Windows, Mac, Linux
Release: August 8, 2019

Stone Story

developed by standardcombo  |  Platforms: Windows, Mac, Linux


“An RPG set in a dark and vile world.”

“One of the game’s defining mechanics is that you have no direct control of the player character. You choose what items to equip, which location to visit and chill out while an artificial intelligence does all the exploring, combat and looting. That doesn’t mean this is an idle game. Potions and special abilities are maximized by good timing.

“Boss fights are intense and can keep you at the edge of your seat, requiring quick item swaps if the boss changes patterns. Additionally, an expansive item crafting system allows you to combine otherwise disposable items–rewarding experimentation, giving you interesting choices and making full use of all the gathered loot.”

[Follow on Steam]  |  [TIGForums dev log]

via TIGForums

Cogmind

developed with ASCII art by Grid Sage Games, pixel art by Kacper Woźniak.


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A sci-fi roguelike with both ASCII and pixel art.  Play as the Cogmind and explore an expansive living world (inhabitants have their own routines and reactions to your presence), building yourself up through parts you find and those taken from robots that you destroy.  There are various ways to play other than all out destruction (such as hacking and stealth), depending on what parts you discover and decisions you make.

This has been in development for about 3 years, and the alpha has just come out along with a nifty trailer.  I made a post about Cogmind around 5 months ago when it was purely ASCII, but still sexy. ;)

[Purchase the alpha here]

Proto Raider  

by Puzzle Lab.  

An ASCII puzzle platformer.  Your energetic avatar auto runs through the level, and you must choose the correct path (by jumping/falling) in order to obtain various items that are necessary to survive the obstacles in your way, and reach the exit.  For example, if you don’t get Scuba gear before entering the water, or you don’t get an antidote for poison, you die.  

Though, I must admit that dying doesn’t look too unpleasant for your character, as they seem to do ASCII versions of various popular dances. ;)

It’s already out on iOS and PC, and is currently going through Greenlight.  I really like the music in the Steam trailer.  There are 64 single screen levels, and you can read a full review on Touch Arcade.

[Purchase on iTunes]  |  [Purchase for PC]  |  [Vote on Greenlight]