Tag: exploration

J Makes Games

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A collection of games created by jmakesgames, a solo indie developer.  You can visit the website for more, or you can follow jdmakesgames on twitter.

A Journey to Tower

“An exploration-based game where the player can escape to this unusual world with an underlying story of intercepting a mysterious radio message.”  

[Follow progress on TIGForums]

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Steg and Rex

“A fun, fast paced, beat ‘em up style arcade game designed for two players on one keyboard. Steal each others eggs to win!”

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“I’m hoping to bring back the fun, competitive local multiplayer experience you may of had as a kid, with accessible controls which don’t require investing in multiple gamepads.”

[Follow progress on TIGForums]

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IED

“A minimalist commentary on the dangers of overseas deployment. It’s designed as an approachable game to raise awareness of the unpredictable tragedies that IEDs (Improvised Explosive Device) can deliver.

The game puts you in the boots of a soldier stationed overseas. Follow your compass through a randomly generated minefield of IEDs to return to camp.”

[Download on itch.io]

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Shape of the World

developed by Hollow Tree Games


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“An exploration game where a rich and colorful world grows around you. Your presence is the driving force behind the procedurally populated environment as you establish permanent monuments to mark your journey.

It’s an evolving world that grows with each step and hints at distant landmarks, encouraging you to delve deeper into the woods.  Shape of the World offers a unique unfolding experience for those seeking an alternative to quest-driven adventure games.”

Less than ten days left on the Kickstarter, and it’s going to need a little bit of a push if it’s going to make its goal.  Please share if you can. :)

[Back on Kickstarter]  |  [Follow on Tumblr]  |  [Follow on Steam]

via /r/gamedev

Bezel 

by Onion Core.  

A pixel art side scrolling RPG with a focus on exploration.  

“You find yourself on an uncharted island being ravaged by monsters and wild animals.”  Charming.

There’s a lot of emphasis on deep character customization, and creating a character with exactly the look you want (body type/race/gender/accessories etc).  I have to single out the amount of hats.  One can never have too many hats!

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Home is Where One Starts 

by David Wehle.  

A first person exploration game similar to Gone Home or Dear Esther, but being made with Oculus Rift support in mind.

“I remember just waiting at the end of my driveway… waiting for the school bus I had already missed. I guess I just didn’t want to go back inside that trailer. At that age I didn’t know what home was, but it didn’t matter… it found me that morning.”

[Follow on Greenlight]

If you have any questions about the game, leave a question in the comments and the dev will be popping in and out to answer. :)