Tag: gif

Slain! 

developed by Wolfbrew Games, published by Digerati.  

An old school hack and slash with an emphasis on dying in a satisfying horrible manner.   Play as the hero Bathoryn and battle your way through enemies and puzzles in a quest to liberate the seven great towers.

“At the heart of each tower, he must confront a mighty overlord. Defeat it and Bathoryn’s quest continues. Fail, and you’ll die gruesomely – mauled by werewolves, disintegrated by floating monstrosities, squashed by great weights or torn apart by hidden blades.”

via IndieWombat

[Follow on Steam]

Gongbat 

by Zack Harmon.  

A shmup centred around fighting massive bosses with colourful and detailed pixel art.  Featuring an ancient bat that can transform into various forms to unleash its fury.

“Take down colossal boses, tear apart the world around you, and summon the powers of sound.”

Developed completely solo using GameMaker.  I quite like the music as well, it’s from the band Ace Poison which the developer is a part of.  You can take a listen and download it on Bandcamp here.

The game just came out and I haven’t played it yet, as my internet connection hates me.  :(

[Download on Gamejolt]

Thumper 

developed by DROOL.  

A rhythm game with tense chest-rumbling music and sound effects.

“Thumper combines classic rhythm-action with speed and physicality.  You control a space beetle while careening towards confrontation with an insane giant head from the future.”

I got really taken in by the aesthetic and sound in the trailer, so I decided to treat myself for reaching 500 followers. =)  Which meant pulling out my hair learning GIMP over the weekend. >.<   Though I think it was worth it; in the top GIF I edited out some items on the pathway, so that it would look a bit more endless.

GIFS made from: teaser trailer  |  Crakhead teaser  |  Polygon gameplay video

I did a teaser of it last week that maybe was a bit too obscure, or people didn’t like.  Hopefully not the latter as here it is again!

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Kieru 

developed by Pine Fire Studios.  

Monochromatic (blood doesn’t count!) multiplayer ninja stealth game.  Two teams (one black, one white) stalk each other in between light and shadow.  Black ninjas are invisible in the shadow, and white ninjas are invisible in the light.  

It’s still in development, and the developers are toying with the idea of a day/night cycle, which (with the shifting angle of light) would keep the maps dynamic and discourage camping.

A lot of it was inspired by this episode of Samurai Jack.

[Vote on Greenlight]

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All the posts from March 2015 on Screenshot Daily.  If you want to go through the individual posts you can do that here.

So many flashies in one place!  Far from perfect, but still pretty cool I think. The brain smiles. O.o  Except for those three I don’t have GIFs for. :(

Just to reiterate, this is an indie game blog, yesterday’s Bloodborne post was just an April 1st thing.  Though, it was pretty fun, so maybe I’ll do special things like that every now and then, depending on feedback.

The collage is missing an illustration that was done for Quiver of Crows.

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Illustration by Daniel Mackey on Tumblr.

Remnant 

developed by Death, art by Raymond Schlitter, which make up Minerion Studios.  

A 2D puzzle platformer in very early development.  You have the ability to shapeshift into various animals (a bird, a monkey, a bull, and a dog), which you’ll need to use in order to navigate the underground labyrinth.

I probably should have waited until this was further along, but that dog strut is too awesome not to share.  I’ll most likely post about it again when it’s closer to release, if it’s still looking good. ;)

[Follow on Steam Concepts]