Tag: march 2015

Layers  |  Drop 

both developed by CloudPop Games.  

In Layers you have to quickly sort a pile of two differently coloured plates, with bonus points for how fast you can finish.  It was created in 24 hours as a challenge to see if you can make a polished game in a day (read about it here), and you can play it on your computer here.  It’s still in development for mobile platforms.

Drop is a puzzle reflex game where you need to correctly time the start of the circle’s movement to ensure it reaches the end of the level.  It’s slated to be released in April for mobile devices.

Remnant 

developed by Death, art by Raymond Schlitter, which make up Minerion Studios.  

A 2D puzzle platformer in very early development.  You have the ability to shapeshift into various animals (a bird, a monkey, a bull, and a dog), which you’ll need to use in order to navigate the underground labyrinth.

I probably should have waited until this was further along, but that dog strut is too awesome not to share.  I’ll most likely post about it again when it’s closer to release, if it’s still looking good. ;)

[Follow on Steam Concepts]

Proto Raider  

by Puzzle Lab.  

An ASCII puzzle platformer.  Your energetic avatar auto runs through the level, and you must choose the correct path (by jumping/falling) in order to obtain various items that are necessary to survive the obstacles in your way, and reach the exit.  For example, if you don’t get Scuba gear before entering the water, or you don’t get an antidote for poison, you die.  

Though, I must admit that dying doesn’t look too unpleasant for your character, as they seem to do ASCII versions of various popular dances. ;)

It’s already out on iOS and PC, and is currently going through Greenlight.  I really like the music in the Steam trailer.  There are 64 single screen levels, and you can read a full review on Touch Arcade.

[Purchase on iTunes]  |  [Purchase for PC]  |  [Vote on Greenlight]

Game Over (working title) 

by Studio Blackflag.  

An isometric puzzle platformer.  Explore a cute cubic world, solving puzzles and unlocking new areas.   The atmosphere reminds me a bit of Fez, peaceful exploration.

Created using Playmaker for Unity3D, which allows you to make games without writing any lines of code yourself (it’s all visual).

It’s still in development but you can play the latest build on their website, for now.  I’m sure the developers would appreciate any feedback, so feel free to leave a comment here or send them a tweet. :) 

[Play Game Over]

Trudy’s Mechanicals 

by Incubator Games.  

A steampunk turn based tactics game with interactive environments.  

“Trudy’s Mechanicals takes place on a giant Steampunk dirigible, the world is grimier, more grotesque place than the gentlemanly courts of Victoriana. Coal burning furnaces have polluted the skies and the poor sell their bodies in order to become half-man/half-machine labourers.“

Untitled, developed by Studio Thunderhorse with art by Johan Aronson.  

An endless mobile runner for iOS.  It’s only been in development for a week, but the art already looks pretty stunning.  Being made by the same team that is creating Laser Fury (co-op action RPG), which also has great pixel art (see below).

Not sure if the timing on the split GIF will be correct for everyone.  I banged my head on my desk for far too long trying different ways to get it to play nice. >.<

[Laser Fury On Tumblr]

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