Tag: mobile

Layers  |  Drop 

both developed by CloudPop Games.  

In Layers you have to quickly sort a pile of two differently coloured plates, with bonus points for how fast you can finish.  It was created in 24 hours as a challenge to see if you can make a polished game in a day (read about it here), and you can play it on your computer here.  It’s still in development for mobile platforms.

Drop is a puzzle reflex game where you need to correctly time the start of the circle’s movement to ensure it reaches the end of the level.  It’s slated to be released in April for mobile devices.

Proto Raider  

by Puzzle Lab.  

An ASCII puzzle platformer.  Your energetic avatar auto runs through the level, and you must choose the correct path (by jumping/falling) in order to obtain various items that are necessary to survive the obstacles in your way, and reach the exit.  For example, if you don’t get Scuba gear before entering the water, or you don’t get an antidote for poison, you die.  

Though, I must admit that dying doesn’t look too unpleasant for your character, as they seem to do ASCII versions of various popular dances. ;)

It’s already out on iOS and PC, and is currently going through Greenlight.  I really like the music in the Steam trailer.  There are 64 single screen levels, and you can read a full review on Touch Arcade.

[Purchase on iTunes]  |  [Purchase for PC]  |  [Vote on Greenlight]

Untitled, developed by Studio Thunderhorse with art by Johan Aronson.  

An endless mobile runner for iOS.  It’s only been in development for a week, but the art already looks pretty stunning.  Being made by the same team that is creating Laser Fury (co-op action RPG), which also has great pixel art (see below).

Not sure if the timing on the split GIF will be correct for everyone.  I banged my head on my desk for far too long trying different ways to get it to play nice. >.<

[Laser Fury On Tumblr]

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Nub’s Adventure 

by IMakeGames.  

A 2D pixel art platformer with a focus on exploration.  Help Nub’s rebuild his house with the help of his friends, a wisp and a giant worm with teeth (who as far as I’ve seen doesn’t look that friendly).  It’s in development for PC and mobile, and you can already play an early access version on Android.

The wisp reminds me a bit of Navi from Zelda, but hopefully won’t be as annoying.  Speaking of…

HEY!  If you like pixel art, I’ve collected all the pixel posts in one place.

Battle of Brothers, Untitled by Ryan Campbell, with art by Scott Pellico.

A medieval real time tactics game, with influences from tower defense, being developed for iOS. 

Battle of Brothers is a competition between Chris and Ryan Campbell to see who can make the most (financially) successful game in the same time frame while using the same budget, and also while learning game development.  Both games are still untitled at the moment, but are scheduled to be finished in April (after one year of development).

I have already decided the winner. ;)

You can see Chris’ game here. Which do you prefer so far?