Tag: pixel art

Some of the best pixel art indie games that I have curated or ones that just hit you right in the nostalgia with their retro feel.

Unraveled: Tale of the Shipbreaker’s Daughter

developed by RosePortal Games.  

“An adventure RPG, driven by the story of a little girl whose family has gone missing at a ship breaking yard. Based on real events, Unraveled takes you through a child’s imagination as she seeks out her parents.”

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“On the little girl’s journey, her plush doll comes to life as a monstrously cute creature that aids her on her quest! However, as she traverses through the ship, the rotting environment takes its toll on the doll and he slowly starts unraveling…”

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The game is heavily influenced by “The Wire Nest”, a documentary about the extremely poor living and working conditions of the people in the ship breaking yards in Mumbai, India.  There’s a small collection of videos and info on the living conditions here, if you’re interested in learning more.

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Illustration by Chris McColgan.

[Back on Kickstarter]  |  [Follow on Steam]

I made a little teaser post yesterday, which has a couple extra images.

Blitz Breaker 

developed by Boncho Games.  

A one handed mobile platformer, also coming to PC.  Swipe to send yourself flying into walls, leaving behind a fabulous rainbow trail.  There really needs to be a Nyan Cat character. 

“Play as a tiny robot named Blitz as he tries to escape a facility, where it seems everything is trying to break you. That is, except for a friendly computer program named Chip!“

[Play the Alpha on itch.io]  |  [Follow on Tumblr]

via /r/gamedev

Flamberge 

developed by Hydezeke.  

“A “simultaneous turn-based tactics RPG”. Players plan out multiple movements and attacks at once, and the turn is resolved at the same time as the enemy. The player must anticipate enemy actions in order to win.

At heart, though, Flamberge is mostly an RPG. Players will control many different characters with different abilities and strengths, and level those characters to add new traits and abilities.”

Recently released on Early access with pretty positive reviews, though it’s still early in development so naturally lacking a bit in content.

[Download the Demo]  |  [Purchase on Steam Early Access]

via IndieWombat

Dragon Of Legends 

developed by Thrive Games.  

A cross-platform free-to-play (not win) MMORPG, intended for PC, Mac, and mobile devices.  It’s being developed by a pretty small team, and while they are using contractors I get worried every time I see an indie team claim to be attempting an MMO.  Remaining hopeful. :)

Still pretty early in development, and the art is great, so we’ll see how this turns out.

“An ancient threat looms on the horizon. The Forces of Nature signal with distress, but all calls fall on deaf ears. Two races fight for dominance within the world of Hávamál while time runs out. Will you stand for reconciliation, or reckless abandon?” 

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Concept art of the Norse hunters, by Annamaria Klimkovic.

via /r/gamedev

RIOT 

developed by Leonard Menchiari, Jendrik Illner, & Simon Michel.  

A ‘riot simulator’ based on historical conflicts in Egypt, Spain, Greece, and Italy.  It includes a level editor which allows players to create and share their own scenarios.  

“As civil crisis deepens and inequality tears the very fabric of society the discontentment of the masses manifests itself in violent public disturbances and civil disorder. Play as the police or the angry horde as RIOT – Civil Unrest places you in some of the world’s most fractious disputes.

RIOT – Civil Unrest presents the player with the opportunity to experience both sides of the fight – a fight in which there really are no winners. Who is right and who is wrong?”

via Trust in Play

[Follow RIOT on Steam]

 

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Circa Infinity 

developed by Kenny Sun.  

A trippy platformer with a circular design.  I’ve been staring at my screen for a while trying to describe the game further, but I can’t. >.<  The second GIF is the intro level, which is probably the easiest to understand, and here is a gameplay video which should help.  Each level slowly introduces a new enemy or gameplay mechanic, which are then combined in later levels/sections creating insanity.  

The demo came out on itch.io today and it’s quite fun when things start getting intense.  Though, it’s only the first 10 levels so I suppose it’s quite low on the game’s overall intensity meter.

via /r/gamedev

[Vote on Greenlight]  |  [Download the Demo]

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Slain! 

developed by Wolfbrew Games, published by Digerati.  

An old school hack and slash with an emphasis on dying in a satisfying horrible manner.   Play as the hero Bathoryn and battle your way through enemies and puzzles in a quest to liberate the seven great towers.

“At the heart of each tower, he must confront a mighty overlord. Defeat it and Bathoryn’s quest continues. Fail, and you’ll die gruesomely – mauled by werewolves, disintegrated by floating monstrosities, squashed by great weights or torn apart by hidden blades.”

via IndieWombat

[Follow on Steam]

Rain World 

developed by Videocult, published by [adult swim] games.  

“A survival platformer set in an abandoned industrial environment ravaged by a shattered ecosystem.

Bone-crushingly intense rains pound the surface, making life as we know it almost impossible. The creatures in this world hibernate most of the time, but in the few brief dry periods they go out in search of food.

You are a nomadic slugcat, both predator and prey in this land. You must hunt enough food to survive another cycle of hibernation. Other bigger creatures have the same plan.”

via: TIGForums

[Follow on Steam]

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Animated fan illustration by tortoiseandcrow, in the TIGForums. (edited to loop)