Tag: point and click

tiny & Tall: Gleipnir

developed by tiny & Tall Games


[gfycat data_id="ThirdEasygoingArctichare"]tiny and tall pantrytiny and tall hunter[gfycat data_id="GrossCelebratedAgama"]tiny and tall talktiny and tall walk

“An epic point-and-click adventure based on a nordic legend. It tells the story of the creation of Gleipnir, the magic link holding the wolf Fenrir. This link is created from six mythical ingredients: the sinews of a bear, the beard of a woman, the sound of a cat’s footfall, the roots of a mountain, the spittle of a bird and the breath of a fish.

“The Æsir (Norse Gods) tasked those they believe to be the best blacksmiths in the world to collect those ingredients: tiny & Tall. But these two are appallingly ill-prepared for this quest, as they can’t even get along to start with…”

Being adapted by the creator of the comic (tiny & Tall), which you can read right here.  The game will cover the story that occurs in the first book of the comic.  You can download the demo for PC or Mac from the Kickstarter link below.

[Back on Kickstarter]  |  [Follow on TIGForums]  |  [Read the Comic]

tiny and tall comic2

via /r/gamedev

Demetrios

developed by COWCAT


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Point-and-click adventure in development for  PC, Max, and Linux, and scheduled for release in early 2016.  There’s a demo available which you can download from the website below.

“The game puts you in the shoes of Bjorn Thonen, an antique seller being robbed one night after coming back home drunk. Doing his owninvestigation with the help of Sandra, his next-door neighbor, he ends up involved in a mysterious and murky affair. But these two unlikely heroes may be able to surpass themselves and discover ancient secrets!”

[Follow the Devlopment]  |  [Download the Demo]

Stasis

developed by The Brotherhood


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A point-and-click, sci-fi, horror adventure game played from a unique isometric perspective. STASIS intertwines a gruesome narrative with retro adventure gameplay. Combine items, interact with computers and solve puzzles while experiencing the gritty atmosphere.

“In the distant future, aboard a seemingly abandoned spacecraft, John Maracheck awakes from stasis. He must push himself to new physical and emotional limits and unravel the mysteries around him.”

[Follow on Steam]  |  [Visit the Website]

via /r/gamedev

Some footage taken from a play through by Dali HD Gaming².

Tsioque

developed by OhNoo Studio


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“An animated adventure game inspired by classic 80s and 90s point and click titles. Craftily mixing influences of games like Day of the Tentacle, Dragon’s Lair or Humongous Games’ Pajama Sam, it offers its own, original narrative experience, which can be described as both dark and adorable.

“We take the role of a young princess Tsioque, imprisoned in a castle ruled by the Evil Wizard. At first glance, with her blond hair and big blue eyes, she may seem like your typical princess, but she’s anything but typical. She doesn’t wait for Prince Charming to rescue her – she rescues herself, using her wits, stubbornness, and an unusual talent for bringing unintended chaos and destruction wherever she goes.”

[Back on Kickstarter]  |  [Download the demo (Windows/Mac)]  |  [Follow on Steam]

via PolyKnight Games

The Legend Of The Spirit Bird

developed by RAT GAMES


[gfycat data_id="ThoughtfulUnequaledAdeliepenguin"]spirit bird forestspirit bird sleep[gfycat data_id="BestUnimportantGrayfox"] spirit bird roomspirit bird swamp

A point-and-click adventure and puzzle game being developed in Unity for iPad and PC, scheduled for release in 2015.

“There was once an ancient, mysterious forest. It was filled with birds. It was…
The mysterious legend of an ancient forest cursed by an evil spirit.”

[Visit the Website]

spirit bird head

via /r/gamedev

Dropsy

developed by Jay Tholen & A Jolly Corpse, published by Devolver Digital.


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A hand animated open world point-and-click adventure featuring a clown that loves to hug everything.  Releasing September 10th on Steam for Windows, Mac, and Linux.

I made an extra trippy version of the first gif here.

I usually try to avoid walls of text, but I came across an impromptu AMA by the developer and thought this particular comment was excellent (I love stuff that challenges my perception):

“The concept of inherent worth that transcends our arbitrary value systems is THE central theme of the game. No jokes are made at the expense of Dropsy’s perceived disorder, and any laughter a player directs at him would be fueled by their own perception of what’s worth being laughed at. The game doesn’t reward or encourage it, and you’ll probably find yourself bored if that’s why you’re playing it.

If anything, I hope people DO play it with that mindset, because they’re the exact types of people who’d do well to play something like Dropsy.

Most characters in the gameworld either fear or hate Dropsy at the beginning. Some have seemingly justifiable reasons due to a fatal circus fire that took a few lives, but most are just reacting to him as one would an urban legend.

Dropsy, however, is the only blameless, completely pure character in the game. In that sense, I’d definitely call it a bit of an empathy game. Though I’d say it’s more about Dropsy having empathy on a broken miserable world than the other way around. We’ve had a few beta testers even come back and say that it was surprisingly sad and/or bittersweet because of this.

Of course there are farts and jiggly butts and stuff, but those are universal to the human experience. :)

I understand that some may be uncomfortable with a video game (especially one that looks like mine) addressing themes like this, but I think it is good (and needed) if well handled. I have close family who have developmental disorders, and I’d definitely be making a different game if it weren’t for them.

I understand that this may be a hard sell with how vibrant and crazy the aesthetics are, and I wouldn’t blame you for not wanting to play it, but what the game says about developmental disorders has been very carefully considered.

He’s also not actually disabled, but I can’t go into that without ruining the game.”

dropsy tree

[Follow on Tumblr: dropsytheclown]  |  [Follow on Steam]

via /r/IndieGaming

The Coral Cave

developed by Atelier Sentô


“A 2D point-and-click adventure game. The characters and backgrounds are painted in watercolor and hand-animated on paper.”

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“Mizuka, a little Japanese girl, lives on a small remote island, in the Okinawa archipelago. One night, she has a strange dream. When she wakes up, a terrible danger is threatening the island. Mizuka must explore the surroundings and enter a mysterious spirit world in order to save her village.” 

Still in early development.  There’s a lot of really great art on the developer’s Tumblr which you can follow here (atelier-sento).

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Fan art by Diana Jakobsson.  Follow on Tumblr (artofdiana).

via NotQuiteBlack&White.

Panmorphia

developed by Lkmad Games


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“A point & click, puzzle adventure game.

You are summoned to the land of Panmorphia, where as a sentinel you are able to wield the four elements and transform yourself into the animal that best represents it.

Each time you transform into a different animal (cat, bird, fish) your view of the world changes and you can do different things that are unique to your current form.”

Currently out on iOS and Android, it’s being ported to PC for release this summer.

[iTunes]  |  [Google Play]

via /r/gamedev