Path to the Sky by DEKDEV – a procedurally generated roguelike platformer. Stranded on a mysterious island after your ship sinks, you must explore, fight, and try to survive.
Tag: roguelite
Steredenn
developed by PixelNest
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A shmup and roguelike mashup set in space. I tried to think of a further description, but what more do you need? ;) Coming to Xbox One and PC.
Moonman by Ben Porter – a procedurally generated adventure game. Mixing ideas from Terraria, Spelunky, and Binding of Isaac, Moonman is the type of alien I could get to love, green and all. Recently been through Greenlight. Visit the Kickstarter to see some cool concept/fan art.
Cogmind by Grid Sage Games – a sci-fi roguelike with beautiful ASCII art, something I didn’t think was possible. Play as a robot that attaches the body parts… err.. components of other salvaged machines to itself. Build yourself into an assassin bot, tank bot, hedonism bot (OK, maybe not the last one); explore and destroy your enemies.
[IndieDB]
Neptune, Have Mercy by Octopodo – a procedurally generated submarine rogue-like. Explore the depths, solving puzzles, upgrading your submarine, avoiding creepy hentai tentacles. Really lovely animations that tumblr hates.
Monster animation high res gif.
Creepy touchy feely tentacles high res gif.
[IndieDB]
My Only Friend The End by Jared Seeders – a top down procedural rogue-like, where the deeper you go the harder the enemies get. Reminds me of Earthbound, which I absolutely love. My favourite game that I’ve never played. >.<
[Watch this gif and realise that machine gun rockets are a thing]
Guild of Dungeoneering by Gambrinous – build a dungeon around your intrepid explorer and hope you don’t kill him in the process.