Tag: screenshotsaturday

Blitz Breaker 

developed by Boncho Games.  

A one handed mobile platformer, also coming to PC.  Swipe to send yourself flying into walls, leaving behind a fabulous rainbow trail.  There really needs to be a Nyan Cat character. 

“Play as a tiny robot named Blitz as he tries to escape a facility, where it seems everything is trying to break you. That is, except for a friendly computer program named Chip!“

[Play the Alpha on itch.io]  |  [Follow on Tumblr]

via /r/gamedev

Flamberge 

developed by Hydezeke.  

“A “simultaneous turn-based tactics RPG”. Players plan out multiple movements and attacks at once, and the turn is resolved at the same time as the enemy. The player must anticipate enemy actions in order to win.

At heart, though, Flamberge is mostly an RPG. Players will control many different characters with different abilities and strengths, and level those characters to add new traits and abilities.”

Recently released on Early access with pretty positive reviews, though it’s still early in development so naturally lacking a bit in content.

[Download the Demo]  |  [Purchase on Steam Early Access]

via IndieWombat

StarDiver 

developed by Gravity Ride.  

“A story-driven action/rpg that spans numerous star systems and is teeming with alien life, conflict, and dying stars in desperate need of saving.”

A space opera influenced by StarFlight, Star Control, and SunDog.  Being developed by a family team of husband (programming), wife (art), and son (sound/music) for PC and Xbox One.

via /r/gamedev.

“The deeper I descend into the fire.  Layer by layer.  My soul is stripped of fear and I join eternity at the heart of all stars.  Through this lens, I now see.”

– The StarDiver

Dragon Of Legends 

developed by Thrive Games.  

A cross-platform free-to-play (not win) MMORPG, intended for PC, Mac, and mobile devices.  It’s being developed by a pretty small team, and while they are using contractors I get worried every time I see an indie team claim to be attempting an MMO.  Remaining hopeful. :)

Still pretty early in development, and the art is great, so we’ll see how this turns out.

“An ancient threat looms on the horizon. The Forces of Nature signal with distress, but all calls fall on deaf ears. Two races fight for dominance within the world of Hávamál while time runs out. Will you stand for reconciliation, or reckless abandon?” 

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Concept art of the Norse hunters, by Annamaria Klimkovic.

via /r/gamedev

Jotun 

developed by Thunder Lotus Games.  

“An action-exploration game for PC and Mac that takes you on an epic journey through Viking purgatory. 

In Jotun, you play Thora, a Norse warrior who has died an inglorious death and must face the challenges of Viking purgatory to prove herself to the Gods and enter Valhalla.”

Seems like a hand drawn Titan Souls, which could be really interesting.  A new trailer came out recently which you can watch here.

via /r/gamedev

[Follow on Steam]

RIOT 

developed by Leonard Menchiari, Jendrik Illner, & Simon Michel.  

A ‘riot simulator’ based on historical conflicts in Egypt, Spain, Greece, and Italy.  It includes a level editor which allows players to create and share their own scenarios.  

“As civil crisis deepens and inequality tears the very fabric of society the discontentment of the masses manifests itself in violent public disturbances and civil disorder. Play as the police or the angry horde as RIOT – Civil Unrest places you in some of the world’s most fractious disputes.

RIOT – Civil Unrest presents the player with the opportunity to experience both sides of the fight – a fight in which there really are no winners. Who is right and who is wrong?”

via Trust in Play

[Follow RIOT on Steam]

 

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Circa Infinity 

developed by Kenny Sun.  

A trippy platformer with a circular design.  I’ve been staring at my screen for a while trying to describe the game further, but I can’t. >.<  The second GIF is the intro level, which is probably the easiest to understand, and here is a gameplay video which should help.  Each level slowly introduces a new enemy or gameplay mechanic, which are then combined in later levels/sections creating insanity.  

The demo came out on itch.io today and it’s quite fun when things start getting intense.  Though, it’s only the first 10 levels so I suppose it’s quite low on the game’s overall intensity meter.

via /r/gamedev

[Vote on Greenlight]  |  [Download the Demo]

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