ZHEROS
by Rimlight Studios.
A local co-op 3D beat ‘em up set in a futuristic world. Really juicy looking fighting, and playing in the mech looks quite fun.
by Rimlight Studios.
A local co-op 3D beat ‘em up set in a futuristic world. Really juicy looking fighting, and playing in the mech looks quite fun.
by IMakeGames.
A 2D pixel art platformer with a focus on exploration. Help Nub’s rebuild his house with the help of his friends, a wisp and a giant worm with teeth (who as far as I’ve seen doesn’t look that friendly). It’s in development for PC and mobile, and you can already play an early access version on Android.
The wisp reminds me a bit of Navi from Zelda, but hopefully won’t be as annoying. Speaking of…
HEY! If you like pixel art, I’ve collected all the pixel posts in one place.
by Lazorun Games.
“Your world is attacked by a game update, fatally patching everything you know and love. Out numbered and out versioned you must fight through the patch’s army and destroy it.”
I’m not sure if the box has eyes or guns, but if those are googly eyes then I’m on board.
by Arclight Worlds.
A first person exploration rogue-like. Travel deep into the heart of a volcano in order to save your village from destruction. Die on the way. >.<
by Contingent 99.
A rogue-like 2D action adventure. Enter the Annual Great Wizard Tournament and defeat all challengers with a variety of skills and classes to choose from. Still in early development, and shopping for a pixel artist. :)
The Long Path (working title) by Luke Roberts.
A runner with puzzle and platformer elements. Running is done automatically while the player controls the rotation of the world as well as jumping (ducking etc). The levels are put together right before your eyes as you run, which is a really cool looking effect.
Tumblr GIF limits don’t do the smooth motion justice. You can see better gfycats here and here.
The game is still in very early development, art was added a week ago and the style changed a bit yesterday. The two smaller gifs have the old style art. Should be pretty exciting to see how it ends up.
Cavern Kings by Vine – “An endless and explosive game about digging your own grave.” This eye popping action platformer is on Steam Early Access, with a lot of positive reviews. :)
The GIFs are from an older build, while the still images have new lighting and shadows, as well as other improvements.
Signs of Life by Alex Tilkin, Hayes Paschal, and Mariano Santillán.
A procedurally generated sci-fi survival game. Wander a strange world discovering hostile and friendly life forms, mining resources, crafting armour, and try to build a space to live.
Battle of Brothers, Untitled by Ryan Campbell, with art by Scott Pellico.
A medieval real time tactics game, with influences from tower defense, being developed for iOS.
Battle of Brothers is a competition between Chris and Ryan Campbell to see who can make the most (financially) successful game in the same time frame while using the same budget, and also while learning game development. Both games are still untitled at the moment, but are scheduled to be finished in April (after one year of development).
I have already decided the winner. ;)
You can see Chris’ game here. Which do you prefer so far?
Battle of Brothers, Untitled by Chris Campbell, with art by Scott Pellico.
A mobile turn based game strategy game, taking influences from Final Fantasy Tactics and Banner Saga.
Battle of Brothers is a competition between Chris and Ryan Campbell to see who can make the most (financially) successful game in the same time frame while using the same budget, and also while learning game development. Both games are still untitled at the moment, but are scheduled to be finished in April (after one year of development).
I have already decided the winner. ;)
You can see Ryan’s game here. Which do you prefer so far?