Tag: screenshotsaturday

Nub’s Adventure 

by IMakeGames.  

A 2D pixel art platformer with a focus on exploration.  Help Nub’s rebuild his house with the help of his friends, a wisp and a giant worm with teeth (who as far as I’ve seen doesn’t look that friendly).  It’s in development for PC and mobile, and you can already play an early access version on Android.

The wisp reminds me a bit of Navi from Zelda, but hopefully won’t be as annoying.  Speaking of…

HEY!  If you like pixel art, I’ve collected all the pixel posts in one place.

The Long Path (working title) by Luke Roberts.

A runner with puzzle and platformer elements.  Running is done automatically while the player controls the rotation of the world as well as jumping (ducking etc).  The levels are put together right before your eyes as you run, which is a really cool looking effect.

Tumblr GIF limits don’t do the smooth motion justice.  You can see better gfycats here and here.

The game is still in very early development, art was added a week ago and the style changed a bit yesterday.  The two smaller gifs have the old style art.  Should be pretty exciting to see how it ends up.

Battle of Brothers, Untitled by Ryan Campbell, with art by Scott Pellico.

A medieval real time tactics game, with influences from tower defense, being developed for iOS. 

Battle of Brothers is a competition between Chris and Ryan Campbell to see who can make the most (financially) successful game in the same time frame while using the same budget, and also while learning game development.  Both games are still untitled at the moment, but are scheduled to be finished in April (after one year of development).

I have already decided the winner. ;)

You can see Chris’ game here. Which do you prefer so far?

Battle of Brothers, Untitled by Chris Campbell, with art by Scott Pellico.

A mobile turn based game strategy game, taking influences from Final Fantasy Tactics and Banner Saga.

Battle of Brothers is a competition between Chris and Ryan Campbell to see who can make the most (financially) successful game in the same time frame while using the same budget, and also while learning game development.  Both games are still untitled at the moment, but are scheduled to be finished in April (after one year of development).

I have already decided the winner. ;)

You can see Ryan’s game here. Which do you prefer so far?