Tag: shooter

Overpower

developed by Hydrant Games


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“A fantasy themed shooter game that combines class based RPG progression with fast paced MOBA inspired combat.

“Band together with friends and battle opponents across a variety of unique gamemodes and map locations while undertaking epic PvP quests. Collect Armor Sets, Weapons, and Powerful Abilities as you level up a variety of classes with unique play styles!”

[Visit the Website]  |  [Watch the Trailer]  |  [Follow on Tumblr]

via /r/gamedev

Nuclear Throne

developed by Vlambeer


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“A post-apocalyptic roguelike-like top-down shooter. Not ‘the final hope of humanity’ post-apocalyptic, but ‘humanity is extinct and mutants and monsters now roam the world’ post-apocalyptic. Fight your way through the wastelands with powerful weaponry, collecting radiation to mutate some new limbs and abilities. All these things and more you could do if only you were good at this game. Can you reach the Nuclear Throne?”

This just came out of Early Access and is now available on Steam (as well as PS4 and Vita) with pretty great reviews so far.

[Buy on Steam]  |  [Visit the Website]

nuclear throne trading card

Trading card art by Justin Chan (Follow on Tumblr)

Planet Diver

developed by Fabraz


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Top down arcade shooter with a fleshed out story mode campaign.  Currently on Steam for Windows, Mac, and Linux; as well as released on Android and iOS.

“Planet Diver is about an adventurous daredevil tackling her newest obsession: Wing suit diving. With her close robotic companion Buddy she’ll travel across space to seek out the most dangerous planets and their respective chasms to dive in. You’ll dive through a variety of deadly and exotic planets, fighting off the flora and fauna of each locale, while collecting valuable star stuff to further fund your adventures.”

[Buy on Steam]  |  [Visit the Website]  |  [Buy on Google Play]  |  [Buy on iTunes]

via /r/gamedev

Impulse

developed by Scotty


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A time and score attack parkour FPS.  Still in very early development for PC.  No website up yet but you can follow the progress on the dev’s twitter.

Sorry for the fuzziness of the gifs. :(  The game updates and improves quite regularly so I’ll definitely post about it again, and I’ll make sure the gifs are crisp and sharp then.

via /r/gamedev

Lovers in a Dangerous Spacetime

developed by Asteroid Base


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“A frantic 1- or 2-player couch co-op action space shooter. Explore a colorful galaxy in a massive neon battleship that you control together by manning turrets, lasers, shields and thrusters. Only through teamwork can you triumph over the evil forces of Anti-Love, rescue kidnapped space-bunnies, and avoid a vacuumy demise. Deep space is a dangerous place, but you don’t have to face it alone!

“2 players (or 1 player plus a loyal AI space-pet) need to work together to man the different battle stations, dashing back and forth between weapons, shields and engines. Both players fill important roles at all times, and nobody gets left behind.”

Out for Windows, Mac, Linux, and Xbox One

[Buy on Steam]  |  [Visit the Website]  |  [Follow on Tumblr]

lovers 5Art by Justin Chan

via Platformer Power

Fragmental

developed by Ruffian Games


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An online and local multiplayer top down twin-stick shooter.   Currently there are 22 weapons and the ammo available is low which forces you to switch your weapons and gameplay tactics often.  It’s in development for PC and Linux, you can vote for it on Steam Greenlight below.

[Vote on Greenlight]

fragmentalvia /r/gamedev

Super Speed Shot

developed by double bomb games


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A local multiplayer shooter for up to 4 players in development for PC, Mac, and Linux, scheduled for release in 2016.

“A one shot kill light-show of sorts, dressed up in retro-arcade graphics. Many physics-based game modes reminiscent of air hockey…if air hockey had death lasers.”

[Vote on Greenlight]  |  [Watch the Trailer]

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via /r/gamedev

Streets of Rogue

developed by Matt Dabrowski


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“A rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex. Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.”

Still in early development for PC, you can watch this development blog video to get a bit more info on the game.

[Visit the Website]

via /r/gamedev

Downwell

developed by Moppin


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“A curious game about a young person venturing down a well in search of untold treasures with only his Gunboots for protection. Make your way further and further down into the darkness filled with nasty creatures and mysterious secrets to collect the spectacular red gems scattered about the rocks.

“Step into precariously placed shops and buy some helpful items or level up between levels to battle well-dwelling monsters and uncover hidden caves filled with riches and relics. No two trips down the well are ever the same!”

[Buy on Steam]  |  [Buy on iOS]

via PixelArtus

Sublevel Zero

developed by SIGTRAP Games


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“A first-person roguelike six-degree-of-freedom shooter set in a universe where reality is falling apart. Take control of a lone gunship pilot whose mission is to loot and craft ancient technology. Descend into a vast underground facility, fighting through procedurally generated zero gravity environments to recover the technology you and your clan need to survive.”

This is bringing back bad memories of never making it very far in Descent. >.<

It’s just released on Steam, check it out below!

[Buy on Steam]  |  [Visit the Website]  |  [Watch the Trailer]

via /r/IndieGaming