Tag: Unreal Engine

Talewind

developed by João do Lago & Philip Machado


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A platformer that has a heavy focus on using wind drafts for fast movement and accessing far to reach areas.

“You play as an adventurous young boy that lives in a small village at the bottom of a mountain. This mountain is not like the others though. Surrounding it, strong winds never cease to blow. To this village the wind is a blessing, a never ending source of energy essential to everyday life. But one day, the wind gets weaker and starts to fade.

“You will climb the mountain in search for answers, but the mountain holds many secrets and dangerous creatures, with the help of your magic wind cape you will have to make use of all the different types of wind to reach the end of your journey.”

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talewind game title

via /r/gamedev

Ethereal Legends

developed by Soverance Studios


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JRPG being built in Unreal 4.  It’s only been in development for a couple of weeks, and is using 100% blueprints.  I’m not sure it’ll turn into an actual fully fledged game, but I thought it was really interesting to see what can be done in Unreal 4 in such a short space of time, which bodes well for people looking to prototype quickly.

via /r/gamedev

I was doing some GIF/cinemagraph practice.  Not exactly sure where these would fit in, but thought I’d share anyway.

They’re taken from evilmrfrank’s Unreal 4 videos. which are time lapses of him building environments that he usually does over a weekend.  You can see his latest one here.

The movement in the forest scene might be a little hard to see if you’re on a small screen, click to expand, or you can see the higher resolution versions on imgur.

[Higher resolution here]