Galleries

Creach

developed by Fractal Face


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“An action platformer game set in a post-apocalyptic fantasy world.  Following the adventures of our protagonist Sterk, you will survive a long way through unfriendly deserts, find secrets of abandoned cities and visit uninhabited, but flourishing parts of the Creach.”

Still in early development being made in Unreal 4 for PC.

via /r/gamedev

J Makes Games

[gfycat data_id="OpenSelfishGelding"]

A collection of games created by jmakesgames, a solo indie developer.  You can visit the website for more, or you can follow jdmakesgames on twitter.

A Journey to Tower

“An exploration-based game where the player can escape to this unusual world with an underlying story of intercepting a mysterious radio message.”  

[Follow progress on TIGForums]

[gfycat data_id="PessimisticWindingArabianhorse"]

 

Steg and Rex

“A fun, fast paced, beat ‘em up style arcade game designed for two players on one keyboard. Steal each others eggs to win!”

[gfycat data_id="AdorableMelodicDamselfly"]

“I’m hoping to bring back the fun, competitive local multiplayer experience you may of had as a kid, with accessible controls which don’t require investing in multiple gamepads.”

[Follow progress on TIGForums]

[gfycat data_id="ImpartialMarvelousFinnishspitz"]

 

IED

“A minimalist commentary on the dangers of overseas deployment. It’s designed as an approachable game to raise awareness of the unpredictable tragedies that IEDs (Improvised Explosive Device) can deliver.

The game puts you in the boots of a soldier stationed overseas. Follow your compass through a randomly generated minefield of IEDs to return to camp.”

[Download on itch.io]

[gfycat data_id="JitteryHairyHalibut"]

The Coral Cave

developed by Atelier Sentô


“A 2D point-and-click adventure game. The characters and backgrounds are painted in watercolor and hand-animated on paper.”

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“Mizuka, a little Japanese girl, lives on a small remote island, in the Okinawa archipelago. One night, she has a strange dream. When she wakes up, a terrible danger is threatening the island. Mizuka must explore the surroundings and enter a mysterious spirit world in order to save her village.” 

Still in early development.  There’s a lot of really great art on the developer’s Tumblr which you can follow here (atelier-sento).

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Fan art by Diana Jakobsson.  Follow on Tumblr (artofdiana).

via NotQuiteBlack&White.

Hollow Knight

developed by Team Cherry


A hand animated action adventure game being developed for PC, Mac, Linux, and Wii U (and possible more).  I’m so in love with the art, and I’m definitely a little biased with this post as I backed the game on Kickstarter last year.

hollow knight art

“As the enigmatic Hollow Knight, players will journey through the depths of Hallownest, a vast and ancient kingdom buried deep underground. Though long fallen to ruin after a dimly-remembered catastrophe, explorers and thieves still brave its dark roads, its caverns and towers, searching for riches and wonders.

“Lately though, something has changed. Villagers and explorers venturing into the caverns have stopped returning. The caverns throb and tremble with a savage energy. A sweet and sickly poison is drifting through the hollows, sending creatures mad with rage and robbing explorers of their memories.”

[Follow on Steam]  |  [Follow on Tumblr]

via /r/gamedev

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Awesome Totoro/Hollow Knight fan art by Super Sini.

All the posts in May 2015

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Well this is super late, but here’s a gif from each of the posts in May!  I was having a lot of problems with editing, so it took a while. >.<

You can see the individual posts here, and previous months are over here.

Panmorphia

developed by Lkmad Games


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“A point & click, puzzle adventure game.

You are summoned to the land of Panmorphia, where as a sentinel you are able to wield the four elements and transform yourself into the animal that best represents it.

Each time you transform into a different animal (cat, bird, fish) your view of the world changes and you can do different things that are unique to your current form.”

Currently out on iOS and Android, it’s being ported to PC for release this summer.

[iTunes]  |  [Google Play]

via /r/gamedev

Unbroken

developed by John Araujo


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“A crushingly difficult fantasy-horror action game for PC & mobile platforms.”

Really like the aesthetic and combos in the gifs.  Also, the main character design reminds me of batman, but with antlers.  So awesome. O.O

It’s planned for release in 2016, and you can follow the progress on the TIGForums here.

via Kris Truitt.

Shape of the World

developed by Hollow Tree Games


[gfycat data_id="AmusingDelayedCalf"]shape of the world yellowshape of the world cream[gfycat data_id="TightGeneralAfricanpiedkingfisher"]shape of the world islandshape of the world bright[gfycat data_id="CalmDaringFerret"]shape of the world lightshape of the world dark[gfycat data_id="KindlyRareHarrier"]

“An exploration game where a rich and colorful world grows around you. Your presence is the driving force behind the procedurally populated environment as you establish permanent monuments to mark your journey.

It’s an evolving world that grows with each step and hints at distant landmarks, encouraging you to delve deeper into the woods.  Shape of the World offers a unique unfolding experience for those seeking an alternative to quest-driven adventure games.”

Less than ten days left on the Kickstarter, and it’s going to need a little bit of a push if it’s going to make its goal.  Please share if you can. :)

[Back on Kickstarter]  |  [Follow on Tumblr]  |  [Follow on Steam]

via /r/gamedev