Author: Pickled Sea Cat

Armello

developed by League of Geeks


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“A grand swashbuckling adventure that combines three styles of play; The deep tactics of card games with the rich strategy of table top board games, combined with a character role-playing system.

“As a hero from one of the clans of Armello, you’ll quest, scheme, hire agents, explore, vanquish monsters, cast spells and face off against other players, with one ultimate end goal in mind — storming the palace and becoming King or Queen of Armello.”

Launching on September 1st on Steam (Win/Mac/Linux) and PS4 (and tablets next year).  It’s actually up for vote on PS Plus, but doesn’t look like it will win, which is unfortunate as that means my friends won’t play it and I will be lonely. :(

[Follow on Steam]  |  [Visit the Website]

armello fan

Fan Art by Aaron Nakahara

via Play Peep

Seum

developed by Pine Studio


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“A first person speedrunner from hell. You race over platforms and shoot fireballs to reach an exit portal in the least amount of time. Game is inspired by Quake and Super Meat Boy. It’s hardcore and focuses on speed and fast reaction”

For some reason this just seems so refreshing.  Come back to me childhood. >.<

[Vote on Greenlight]

seum background

via /r/gamedev

Shaders in Semispheres

by Vivid Helix


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Semisphere is a stealth puzzle game where you control two characters which affect each other’s worlds.  It recently went through an art change (old art style here), and the developer has written a bit about the methods used to create the different effects (in Unity).

You can go through the dev log on the TIGForums, or read about the heat distortion effect here, and the portal effect here.

[gfycat data_id="MedicalSelfreliantCockerspaniel"]

via /r/gamedev

Wind Rush

developed by DreamSail Games


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“A multiplayer flight racing game in which players build and pilot an Airskiff – the equivalent of a hang glider augmented with rocket engines. Players will compete in short and brutal online races against other pilots and their creations. Once pilots barrel through the track, they are thrown back into the garage area, where players can change their strategy for the next race by swapping out parts on their Airskiff.”

[Visit the Website]

wind rush

via /r/gamedev

Stasis

developed by The Brotherhood


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A point-and-click, sci-fi, horror adventure game played from a unique isometric perspective. STASIS intertwines a gruesome narrative with retro adventure gameplay. Combine items, interact with computers and solve puzzles while experiencing the gritty atmosphere.

“In the distant future, aboard a seemingly abandoned spacecraft, John Maracheck awakes from stasis. He must push himself to new physical and emotional limits and unravel the mysteries around him.”

[Follow on Steam]  |  [Visit the Website]

via /r/gamedev

Some footage taken from a play through by Dali HD Gaming².

Tsioque

developed by OhNoo Studio


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“An animated adventure game inspired by classic 80s and 90s point and click titles. Craftily mixing influences of games like Day of the Tentacle, Dragon’s Lair or Humongous Games’ Pajama Sam, it offers its own, original narrative experience, which can be described as both dark and adorable.

“We take the role of a young princess Tsioque, imprisoned in a castle ruled by the Evil Wizard. At first glance, with her blond hair and big blue eyes, she may seem like your typical princess, but she’s anything but typical. She doesn’t wait for Prince Charming to rescue her – she rescues herself, using her wits, stubbornness, and an unusual talent for bringing unintended chaos and destruction wherever she goes.”

[Back on Kickstarter]  |  [Download the demo (Windows/Mac)]  |  [Follow on Steam]

via PolyKnight Games

The Legend Of The Spirit Bird

developed by RAT GAMES


[gfycat data_id="ThoughtfulUnequaledAdeliepenguin"]spirit bird forestspirit bird sleep[gfycat data_id="BestUnimportantGrayfox"] spirit bird roomspirit bird swamp

A point-and-click adventure and puzzle game being developed in Unity for iPad and PC, scheduled for release in 2015.

“There was once an ancient, mysterious forest. It was filled with birds. It was…
The mysterious legend of an ancient forest cursed by an evil spirit.”

[Visit the Website]

spirit bird head

via /r/gamedev

Guild of Dungeoneering

developed by Gambrinous


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“A turn-based dungeon crawler with a twist: instead of controlling the hero you build the dungeon around him. Using cards drawn from your Guild decks, you lay down rooms, monsters, traps and of course loot! Meanwhile your hero is making his own decisions on where to go and what to fight.”

This recently released on Steam (I missed it somehow) and was actually one of the first games I posted about when I started my blog 7 months ago.  Pretty cool to see it out now.  :)  Original post is here.

[Buy on Steam]  |  [Visit the Website]

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Nova-111

developed by Funtronic Labs


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“A quirky sci-fi turn-based adventure game with an innovative twist of real-time action! Explore alien worlds and combat fiendish alien creatures in your quest to restore the flow of time, all in the name of SCIENCE!

“Your mission: fix space-time and search out the scientists lost in the aftermath of the Universe’s Greatest Science Experiment. Aided only by your trusty (if somewhat sandwich-obsessed) guide, you must repair the temporal vortex!”

Releasing August 25th for PS4, PS3, Vita, Xbox One, WiiU, PC, Mac, and Linux.  Whew!

[Follow on Steam]  |  [Visit the Website]

nova111via /r/gamedev