Author: Pickled Sea Cat

Dropsy

developed by Jay Tholen & A Jolly Corpse, published by Devolver Digital.


[gfycat data_id="DimpledTenseAlligatorsnappingturtle"]dropsy warddropsy chicken [gfycat data_id="KindheartedHeftyGoosefish"][gfycat data_id="DenseLikableBittern"][gfycat data_id="MaleWholeHusky"]

A hand animated open world point-and-click adventure featuring a clown that loves to hug everything.  Releasing September 10th on Steam for Windows, Mac, and Linux.

I made an extra trippy version of the first gif here.

I usually try to avoid walls of text, but I came across an impromptu AMA by the developer and thought this particular comment was excellent (I love stuff that challenges my perception):

“The concept of inherent worth that transcends our arbitrary value systems is THE central theme of the game. No jokes are made at the expense of Dropsy’s perceived disorder, and any laughter a player directs at him would be fueled by their own perception of what’s worth being laughed at. The game doesn’t reward or encourage it, and you’ll probably find yourself bored if that’s why you’re playing it.

If anything, I hope people DO play it with that mindset, because they’re the exact types of people who’d do well to play something like Dropsy.

Most characters in the gameworld either fear or hate Dropsy at the beginning. Some have seemingly justifiable reasons due to a fatal circus fire that took a few lives, but most are just reacting to him as one would an urban legend.

Dropsy, however, is the only blameless, completely pure character in the game. In that sense, I’d definitely call it a bit of an empathy game. Though I’d say it’s more about Dropsy having empathy on a broken miserable world than the other way around. We’ve had a few beta testers even come back and say that it was surprisingly sad and/or bittersweet because of this.

Of course there are farts and jiggly butts and stuff, but those are universal to the human experience. :)

I understand that some may be uncomfortable with a video game (especially one that looks like mine) addressing themes like this, but I think it is good (and needed) if well handled. I have close family who have developmental disorders, and I’d definitely be making a different game if it weren’t for them.

I understand that this may be a hard sell with how vibrant and crazy the aesthetics are, and I wouldn’t blame you for not wanting to play it, but what the game says about developmental disorders has been very carefully considered.

He’s also not actually disabled, but I can’t go into that without ruining the game.”

dropsy tree

[Follow on Tumblr: dropsytheclown]  |  [Follow on Steam]

via /r/IndieGaming

Honey Rose: Underdog Fighter Extraordinaire 

developed by Pehesse  |  Platform: Windows


 

[gfycat data_id="WatchfulUnripeFritillarybutterfly"][gfycat data_id="QuarterlyDisguisedAmericanratsnake"]underdog black and whiteunderdog little sununderdog mathunderdoggymunderdog2[gfycat data_id="RepulsiveEasygoingDrongo"]

“A mix between a visual novel life management sim, and a 2D beat’em all,  with a dose of fantasy luchadores and superhero costumes, entirely hand-drawn and animated.

“The aim is to help Honey, the titular character, balance her life as she needs to juggle between her daytime at university, and her nocturnal fighting persona. She wishes to reach the heights of fame through a fighting tournament, but she has only six month to do so before the tournament is up and her studies take her elsewhere.”

underdog jump

Currently in development for PC, using Contruct 2.  The developer hopes to bring it to other platforms (Vita!), if able.  No set release date, but you can follow the progress over on the TIGForums here (also a lot more to see).

[Buy on Steam]  |  [Download on itch.io]  |  Follow on Tumblr: pehesse

underdog difficulty

via TIGForums

Switchcars

developed by Altfuture.


[gfycat data_id="ClosedFatAzurevasesponge"]switchcar roadswitchcars snow[gfycat data_id="SpottedInbornAldabratortoise"]switchcarsredswitchcars boa[gfycat data_id="AngelicSecondaryBumblebee"]

“Replayable action arcade in which players use all kinds of vehicles to escape aliens over procedural environments! You can have up to three vehicles in your inventory and switch between them instantaneously.”

Follow on Tumblr: altfuture

via /r/gamedev

Tikotep Adventure

developed by alwex


A pixel art adventure-platformer in development for PC.  You can see more of the game

in this post by PixelArtus, or in the dev log on the TIGForums.

I’ve wanted to make some loops/cinemagraphs of the water for a while, but I’ve been having trouble doing it.  I had to speed up the gifs due to some framerate problems, so the transition is a bit harsh, and the flow isn’t as nice.  Sorry about that. :(

If you’re interested in how the water works, you can check out this post by the developer which goes through the method/code.

You can also take a look at the method used to make the water in Kingdom (gif below), if you haven’t seen the post I made about it before.

via pixelartus

PT hallway made in Unity for PC/Mac/Linux 

created by Farhan Qureshi


[gfycat data_id="DimwittedThatAmericancurl  "]pt bottlespt table pt hallway[gfycat data_id="HonoredBelatedGrouse"]

I’m a HUGE fan of PT.  My heart also hates PT.  I came across a very small demo that recreated the hallway visually and aurally; it’s important to note it’s not the game, but you can walk through the hallway and trigger certain…events…

The animation of the first gif (with Lisa) is not in the demo, but I liked the animation so thought to include it.  If you don’t know what PT is you can take a look at the teaser here.

You can see the process of how the hallway was made here.

[Download The Hallway]

pt

via /r/gamedev

Inversus

developed by Hypersect.


[gfycat data_id="ShimmeringEverlastingBat"]inversus 1inversus 4[gfycat data_id="JadedHospitableGnat"]inversus 2inversus 3[gfycat data_id="HairySickFowl"]

A minimalist action-strategy in development for PC (with plans for consoles).  The main mode is multiplayer, though there is a single player challenge mode as well.

“It is played on a grid of black and white tiles where each player is restricted to either side. Players flip tiles towards their color to gain control and close in on the enemy. With every action changing the play space, each round evolves into a unique battle field.”

via /r/gamedev

Interstellaria

developed by Cold Rice


[gfycat data_id="PertinentJaggedGrunion"][gfycat data_id="PerfumedFortunateArchaeopteryx"][gfycat data_id="HelplessPoisedAzurevasesponge"][gfycat data_id="ShallowWigglyCrayfish"][gfycat data_id="HelplessPoisedAzurevasesponge"][gfycat data_id="EsteemedGargantuanBighornedsheep"]

“A real time space-exploration sim and crew management game.

“Command a fleet of vessels wandering the galaxy for adventure and profit! You’ll be forced to make tough decisions as you face hostile starships, crippling space anomalies, and intriguing aliens. When your fleet faces certain doom, should you direct your crew to make critical repairs, or report to their stations and boost your fleet?”

[Buy on Steam]

The soundtrack is done by chipzel and the OST is really great, take a listen here.  I absolutely love the album art, which was illustrated by Dominic Riozzi.

interstellaria music

 via /r/gamedev

Into The Stars

developed by Fugitive Games


[gfycat data_id="ViciousFinishedDore"]into the stars maninto the stars attack[gfycat data_id="UntimelyRashArieltoucan"]into the stars aurainto the stars bridge

“An open-world Space Survival Simulation built in Unreal Engine 4, featuring an original score from Jack Wall.

“Take the role of Captain as you explore a massive star system in search of a new home for humanity. Outfit your ship, hand pick your crew and set off on a journey where you must scavenge resources, shelter civilians and either outrun, or outgun a hostile alien force, in order to survive.”

Currently on Steam Early Access, which you can take a peek at here.

Follow on Tumblr: fugitivegames

Glyphs

developed by Legit Games


glyphs lavaglyphs roomglyphs swordglyphs mapglyphs bridgeglyphs townglyphs logo

“Glyphs is a 2D open-world fantasy RPG, following the story of Elias as he travels across a variety of treacherous landscapes on a quest to reforge the enchanted relics known as Glyphs and restore order to the land of Eldamir.

“Legend has it that Eldamir, a now peaceful land was once plagued by evil spirits. When the death toll became overwhelming, the six most powerful Elders sacrificed themselves to create the Glyphs and end the chaos. Centuries later, a series of unforeseen events damage the Glyphs; breaking the enchantment they held over the lands, allowing evil to rise again. It is now up to Elias to repair the Glyphs and cleanse the evil from the land of Eldamir before it’s too late.”

Still in early development for PC, Mac, and Linux.

[Follow on Steam]

via /r/gamedev