Category: Indie Games

Ballistic Tanks

developed by Kirk Lucas  |  Platforms: Windows, Mac, Linux


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“An intense, local multiplayer shooter where you battle with tanks. Compete with friends and destroy each other in a frenzy of bullets, lasers, and explosions in a variety of chaotic game modes. Go ballistic as destruction and mayhem will ensue not only in game, but outside of it as well.”

The developer wrote about the progress of the game over the last eight months, and you can see the improvement in the art and gameplay in the gif below (sorry it’s a bit low res).

[Buy on Steam]  |  [Visit the Website]

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via /r/gamedev

Gremlins, Inc.

developed by Charlie Oscar  |  Platforms: Windows, Mac, Linux


[gfycat data_id="ClosedReflectingBarnacle"][gfycat data_id="FeminineUntimelyJackrabbit"][gfycat data_id="UntimelyMiniatureAmericanbobtail"]

“An intense strategy board game in a steampunk world of corrupt capitalist gremlins who compete for money, political power and prestige. Steal resources, extort bribes, manipulate elections, arrest other players and send them telegrams of misfortune…”

The developers also did a nice post mortem on the time the game spent in Early Access, as well as a breakdown of localizing the game into 12 different languages, and how each paid off (or didn’t).  If you’re into game development, definitely a good read.

[Buy on Steam]  |  [Visit the Website]

gremlins inc 2

via /r/gamedev

Enter the Gungeon

developed by Dodge Roll, published by Devolver Digital  |  Platforms: Windows, Mac, Linux, PS4


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“A bullet hell dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past.

“Select a hero [or team up in co-op] and battle your way to the bottom of the Gungeon by surviving a challenging and evolving series of floors filled with the dangerously adorable Gundead and fearsome Gungeon bosses armed to the teeth. Gather precious loot, discover hidden secrets, and chat with opportunistic merchants and shopkeepers to purchase powerful items to gain an edge.”

Saw some of the let’s plays before release and it looked pretty good.  A bit slow to start off but some of the guns you can pick up look so damn cool.  Like the one that shoots sharks :O

[Buy on GoG]  |  [Buy on Humble Store]  |  [Buy on Steam]  |  [Buy on PSN]

enter the gungeon title

via TotalBiscuit

Tokyo 42

developed by Smac Games, published by Mode 7  |  Platforms: Unannounced


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“The lovechild of Syndicate and GTA 1.  Set in a future Tokyo, the game will see you become an assassin and uncover a dark conspiracy that will affect everyone.  With open-world single player and competitive multiplayer, you will buy and use a host of weapons and tools to approach the many challenges of this beautiful little world.

“Also, cats…”

The trailer is quite well done, and the music is great too.

[Visit the Website]

via /r/IndieGaming

In The Shadows

developed by Colorspace Studio  |  Platforms: Windows, Mac, Linux


[gfycat data_id="DangerousNiceEnglishpointer"][gfycat data_id="ThatPeskyAquaticleech"][gfycat data_id="FavorableUnluckyAlleycat"]

“A puzzle platformer game where you use lights to scare away shadow creatures that transform into everyday objects that you can use to your own advantage.”

“In The Shadows is a story about a man who dives back into a childhood fantasy world, to remember his past, to make sense of his life. A deep emotional journey about confronting your fears.”

[Vote on Steam Greenlight]  |  [Visit the Website]  |  [TIGForums Dev Log]

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via Andrew Stewart

[NSFW] Genital Jousting

developed by Evan GreenwoodMartin KvaleDaniel Schüler, Jarred Lunt, Jonathan Hau-Yoon


[gfycat data_id="IcyRewardingBufeo"][gfycat data_id="KindlyHelpfulAmericanblackvulture"][gfycat data_id="LoathsomeForsakenChafer"]

“A 4 to 8 player couch-sports game.  It is about flacid penises and consensually penetrating your friends.  It is in development. Release is set for 2016.”

You can get in touch with the developers from the website below.

[Gameplay with squishy sound effects]  |  [Visit the Website]

Planet Alpha 31

developed by Planet Alpha ApS  |  Platforms: Windows, Mac, Linux


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“An immersive, story driven puzzle platformer, mixed with bits of agility, action and exploration that takes place in a beautiful but dangerous world.”

“The events take place in a living and constantly changing alien world: real-time day and night cycle affects everything on the planet, the Terra-formation process shapes the landscape before your eyes and the 2nd dimension that became accessible during the incident will offer a special experience.

“The ability to change the planet rotation will allow you to control alien technology and to affect the planet biosphere – this special mechanic is tied to every part of the gameplay, from puzzle solving to platforming and action.”

[Follow on Steam]  |  [Visit the Website]  |  [Follow on Tumblr]

planet alpha 31

via Unreal Engine

Glitch Hit

developed by Tony Barks  |  Platforms: Windows (and possibly Mac)


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“A platformer with the main mechanic being ability to punch through glitches.”

This is still really early in development and currently doesn’t have a website or blog to follow.  The developer does make regular updates to Twitter though, and usually makes a pretty cool gif to show off any newly added mechanics.

via /r/gamedev

Mable & The Wood

developed by Triplevision Games  |  Platforms: Windows, Linux (possibly Mac)


[gfycat data_id="NarrowBitterGraywolf"][gfycat data_id="IdolizedSpecificCuckoo"][gfycat data_id="LinedPlasticBat"]

“A 2D action/exploration game set in a land where the overuse of magic is draining the world of its colour.

“You play the part of a shape-shifting girl who can take the form of the beasts that she slays, but whose power is slowly destroying the world she is trying to save. Explore the world to find the source of the darkness before the forest dies. Will you banish the darkness from the world, or will you become it?”

This has been on my radar since it started as a game jam entry way back when.  Cool to see it keep progressing into a fully fledged game, hope it continues!

[Back on Kickstarter]  |  [Vote on Steam Greenlight]  |  [Visit the Website]

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The First Tree

developed by David Wehle  |  Platforms: Windows, Mac


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“A third-person exploration game centered around two parallel stories: a fox trying to find her missing family, and a young couple dealing with a death in theirs. Players take control of the fox on a poignant and beautiful journey that crescendos at the source of life, and perhaps results in the understanding of death. Along the way, players can uncover artifacts and stories from the young couple’s life as they too become intertwined in the fox’s journey towards The First Tree.”

The game is story driven in the same vein as Firewatch and Gone Home.  This is still really early in development with a scheduled release sometime in 2017.  Figured I would make a mini post today.  The developer previously made Home is Where One Starts.

[Visit the Website]

the first tree

via /r/gamedev