Super Rocket Cats 

developed by hambaagu.io  

A 2D crazy platformer shooter…thing.  Not really my kind of thing, but was waaaaay too over the top not to share.  I think I could stare at the cat super flame/rocket attack for hours. >.<  Plus, it’s Caturday!

Most of the art is taken from OpenGameArt.Org, which is a really great resource if you’re a gamedev, definitely check it out. :)

[Follow on Tumblr]

via /r/gamedev

Replicas

developed by VividHelix


[gfycat data_id="VictoriousRegalElephant"][gfycat data_id="SnappyWeepyArmyworm"][gfycat data_id="WateryJointLadybug"]

“A single-player co-op stealth puzzle game. You control both sides at the same time. It’s a mix between tricky puzzles and brain-twisting left-right hand coordination.”

via /r/gamedev

Light Fall 

developed by Bishop Games.  

A 2D adventure platformer with a “Shadow Core” mechanic where you can instantly summon a box to jump on, shield yourself, or use to solve puzzles.

“You will have to travel across this strange land in a quest to uncover your mysterious origins. Along the way, you will investigate the many regions of Numbra, face deadly challenges and meet outlandish characters, be it friends or foes.”

[Back On Kickstarter]  |  [Follow on Steam]

via /r/gamedev

image

Blitz Breaker 

developed by Boncho Games.  

A one handed mobile platformer, also coming to PC.  Swipe to send yourself flying into walls, leaving behind a fabulous rainbow trail.  There really needs to be a Nyan Cat character. 

“Play as a tiny robot named Blitz as he tries to escape a facility, where it seems everything is trying to break you. That is, except for a friendly computer program named Chip!“

[Play the Alpha on itch.io]  |  [Follow on Tumblr]

via /r/gamedev

Abatron 

devloped by the Abatron team.

An FPS and RTS hybrid.  Double clicking on a unit takes you into the FPS mode.  You can play as much or as little of that view as you like, and seamlessly switch back to the RTS mode at any time.  There’s a single player campaign, as well as up to eight people in multiplayer.

I don’t think I’ve ever seen this type of thing done well, so hopefully this one turns out OK. :)

[Follow on Steam]