Mystik Belle 

by Andrew Bado.  

A quirky metroidvania adventure, that just released on Steam yesterday, with plans for Android, OUYA, and iOS.

“The game is about a young witch-in-training – Belle attempting to prevent an impending unpleasant situation at the witches’ summit by recreating a potion she is wrongfully accused of ruining.“

Mystik Belle was developed by the same person behind Legend of Iya, which had a successful 75k Kickstarter almost two years ago, but hasn’t yet been released after running into a little trouble.  You can read more about that here.

I’ve been playing it for a little bit, and it’s quite fun, with lovely art and quirky dialogue (though admittedly I’m only a couple of hours in, making gifs sucks time >.<).  

The dev was nice enough to give me a few Steam keys to give away, so if you’d like one, just tweet me @screenshotdaily.  All gone!!

[Purchase Mystik Belle on Steam

via /r/gamedev

Cogmind

developed with ASCII art by Grid Sage Games, pixel art by Kacper Woźniak.


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A sci-fi roguelike with both ASCII and pixel art.  Play as the Cogmind and explore an expansive living world (inhabitants have their own routines and reactions to your presence), building yourself up through parts you find and those taken from robots that you destroy.  There are various ways to play other than all out destruction (such as hacking and stealth), depending on what parts you discover and decisions you make.

This has been in development for about 3 years, and the alpha has just come out along with a nifty trailer.  I made a post about Cogmind around 5 months ago when it was purely ASCII, but still sexy. ;)

[Purchase the alpha here]

Lemma 

developed by Evan Todd.  

“Immersive first-person parkour in a surreal, physics-driven voxel world. 

Lemma enables creative building through movement. Spawn structures just by moving through space. Extend platforms, smash through walls, and build new ones, all through parkour moves.”

The game came out on Steam last week, but was actually in the batch of ten games that I posted on the first day of this blog’s existence, which was about 6 months ago.  You can see it here, though I feel a bit embarrassed to bring it up.  I still hate writing, but maybe a bit less than I did back then.  Feels like forever ago. >.<

[Purchase on Steam]

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Upside-Down Dimensions

developed by Hydra Interactive.

An action and puzzle adventure game inspired by Japanese folkore and origami.  Switch between two dimensions in order to solve puzzles and overcome obstacles.  One dimension is focused on puzzle solving and stealth, while the other is more action oriented.  Actions in one world influence the other.

via /r/gamedev

Story art.

Plato: Platonic Play Toy 

developed by Stef Stivala.  

“Think of it as a trippy whack-a-mole reimagined for touch devices.“

Manipulate and turn the ball while touching the right spots which correspond to the colours at the top.  The goal is to finish as fast as you can so as to earn more points, and then challenge yourself on a harder level.

Coming to Android, iOS, PC, and possibly VR.

via /r/gamedev

Portalnauts 

developed by GamesPlusJames.  

“A 2D platforming action adventure game featuring multiple characters, each with unique abilities, using their skills to fight an evil invading force all across the multiverse. Players will travel through the game recruiting and unlocking characters to help tackle the increasingly challenging worlds and unique bosses that lie within.”

[Back on Kickstarter]  |  [Vote on Greenlight]

via /r/gamedev

Lullaby for an Electric Toaster 

developed by Andrew Wang.

“Guide a flaming-toast-launching electric toaster across a dark and surrealistic kitchen dreamscape in this 3D horror/action game.” 

Made in one week for the

#LetsCookJam.  You can see more of Andrew Wang’s games on his website here.  I also made a post about Lord of the Aisle previously (a game about an angry old man in a supermarket aisle).

[Download on Game Jolt]

via /r/gamedev

The gifs were made using a Let’s Play video by SnoutUp.

Unraveled: Tale of the Shipbreaker’s Daughter

developed by RosePortal Games.  

“An adventure RPG, driven by the story of a little girl whose family has gone missing at a ship breaking yard. Based on real events, Unraveled takes you through a child’s imagination as she seeks out her parents.”

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“On the little girl’s journey, her plush doll comes to life as a monstrously cute creature that aids her on her quest! However, as she traverses through the ship, the rotting environment takes its toll on the doll and he slowly starts unraveling…”

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The game is heavily influenced by “The Wire Nest”, a documentary about the extremely poor living and working conditions of the people in the ship breaking yards in Mumbai, India.  There’s a small collection of videos and info on the living conditions here, if you’re interested in learning more.

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Illustration by Chris McColgan.

[Back on Kickstarter]  |  [Follow on Steam]

I made a little teaser post yesterday, which has a couple extra images.