Tag: artistic

Little Devil Inside 

by neostream.  

A whimsical and violent RPG adventure.

I suppose I got caught up in the hype storm this caused yesterday.  I didn’t find it on reddit and there’s not much gameplay to show, but I felt compelled to make some GIFs from the trailer.

It seems to have materialized out of nowhere, which has some people wondering if it’s a real thing.  Regardless, we can still enjoy the pretties. :)

[Vote on Greenlight]  |  [Back on Kickstarter]

Kieru 

developed by Pine Fire Studios.  

Monochromatic (blood doesn’t count!) multiplayer ninja stealth game.  Two teams (one black, one white) stalk each other in between light and shadow.  Black ninjas are invisible in the shadow, and white ninjas are invisible in the light.  

It’s still in development, and the developers are toying with the idea of a day/night cycle, which (with the shifting angle of light) would keep the maps dynamic and discourage camping.

A lot of it was inspired by this episode of Samurai Jack.

[Vote on Greenlight]

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Trudy’s Mechanicals 

by Incubator Games.  

A steampunk turn based tactics game with interactive environments.  

“Trudy’s Mechanicals takes place on a giant Steampunk dirigible, the world is grimier, more grotesque place than the gentlemanly courts of Victoriana. Coal burning furnaces have polluted the skies and the poor sell their bodies in order to become half-man/half-machine labourers.“

Untitled, developed by Studio Thunderhorse with art by Johan Aronson.  

An endless mobile runner for iOS.  It’s only been in development for a week, but the art already looks pretty stunning.  Being made by the same team that is creating Laser Fury (co-op action RPG), which also has great pixel art (see below).

Not sure if the timing on the split GIF will be correct for everyone.  I banged my head on my desk for far too long trying different ways to get it to play nice. >.<

[Laser Fury On Tumblr]

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That Which Sleeps  

by King Dinosaur Games.  

“A turn based strategy game about driving the world into chaos and darkness by manipulating it from the shadows.”

Instead of controlling a run of the mill hero, you play as one of the “old ones”, where your goal is to weaken the world enough to prepare for your glorious return.

Due to having a very successful Kickstarter, the game is having a graphical overall, and a lot is probably going to change between now and release.  The new faction art (by Richard Luong) is so awesome I broke it into a separate post.

[Follow on Steam]  |  [Preorder on Website]

There’s also a digital art book coming with maps of various areas and scenarios from the game, drawn by Francesca Baerald.

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FutureGrind 

by Milkbag Games (Matt Rix & Owen Goss).  

A grind and trick racer, I guess like OlliOlli in 3D with a Tron light cycle.  Sounds like a good combo. :)  Your “grinder” has two differently coloured wheels, and each wheel can only touch the similarly coloured rail…or bad things will happen.  Surviving is not enough; grind longer, while doing tricks to increase your combo and advance.

Announced today that it’s coming to PS4, as well as PC.  Seems to have a really great soundtrack so far (by bignic), which you can listen to here.

[Vote on Greenlight]  |  [Follow on Tumblr]