Tag: pixel art

Some of the best pixel art indie games that I have curated or ones that just hit you right in the nostalgia with their retro feel.

Tower 57

developed by Marco Pappalardo, and art by Cyangmou


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“An old-school twin stick shooter that takes you to the beautiful ruins of a decadent art deco-meets-cyberpunk world, where humanity is split between warring societies living in mega-towers surrounded by radioactive wasteland.

Your mission, as a member of a special investigative force, is to infiltrate the reclusive Tower 57 and thwart their plans for an invasion that could spell doom for your home tower.”

[Back on Kickstarter]  |  [Vote on Greenlight]

via pixelartus

Sagittarius

developed by George Prosser


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“Competitive cosmic archery.”

“A local multiplayer archery game where the main mechanic is gravity! My goal for this game is to make something that’s fun to play with friends (2-5 players), whilst being as juicy as possible. It was partly inspired by Worms, which I loved when I was younger.”

It’s currently out on itch.io and people seem to be really enjoying it.  Unfortunately, I must play alone. I am always the winner.  :(

[Download on itch.io]

via /r/gamedev

Pequod

developed by Bearmancer


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“A procedurally generated action game about a whale named Mobias trying to survive the onslaught of an obsessive captain named Ahab. Obtain items and add ons that make your whale more powerful. Fight through the waves of enemy ships, subs and airships until you are able to face Ahab’s ship the Pequod.”

[Download on itch.io]

Follow on Tumblr: bearmancer

image

via /r/gamedev

Dropsy

developed by Jay Tholen & A Jolly Corpse, published by Devolver Digital.


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A hand animated open world point-and-click adventure featuring a clown that loves to hug everything.  Releasing September 10th on Steam for Windows, Mac, and Linux.

I made an extra trippy version of the first gif here.

I usually try to avoid walls of text, but I came across an impromptu AMA by the developer and thought this particular comment was excellent (I love stuff that challenges my perception):

“The concept of inherent worth that transcends our arbitrary value systems is THE central theme of the game. No jokes are made at the expense of Dropsy’s perceived disorder, and any laughter a player directs at him would be fueled by their own perception of what’s worth being laughed at. The game doesn’t reward or encourage it, and you’ll probably find yourself bored if that’s why you’re playing it.

If anything, I hope people DO play it with that mindset, because they’re the exact types of people who’d do well to play something like Dropsy.

Most characters in the gameworld either fear or hate Dropsy at the beginning. Some have seemingly justifiable reasons due to a fatal circus fire that took a few lives, but most are just reacting to him as one would an urban legend.

Dropsy, however, is the only blameless, completely pure character in the game. In that sense, I’d definitely call it a bit of an empathy game. Though I’d say it’s more about Dropsy having empathy on a broken miserable world than the other way around. We’ve had a few beta testers even come back and say that it was surprisingly sad and/or bittersweet because of this.

Of course there are farts and jiggly butts and stuff, but those are universal to the human experience. :)

I understand that some may be uncomfortable with a video game (especially one that looks like mine) addressing themes like this, but I think it is good (and needed) if well handled. I have close family who have developmental disorders, and I’d definitely be making a different game if it weren’t for them.

I understand that this may be a hard sell with how vibrant and crazy the aesthetics are, and I wouldn’t blame you for not wanting to play it, but what the game says about developmental disorders has been very carefully considered.

He’s also not actually disabled, but I can’t go into that without ruining the game.”

dropsy tree

[Follow on Tumblr: dropsytheclown]  |  [Follow on Steam]

via /r/IndieGaming

Switchcars

developed by Altfuture.


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“Replayable action arcade in which players use all kinds of vehicles to escape aliens over procedural environments! You can have up to three vehicles in your inventory and switch between them instantaneously.”

Follow on Tumblr: altfuture

via /r/gamedev

Tikotep Adventure

developed by alwex


A pixel art adventure-platformer in development for PC.  You can see more of the game

in this post by PixelArtus, or in the dev log on the TIGForums.

I’ve wanted to make some loops/cinemagraphs of the water for a while, but I’ve been having trouble doing it.  I had to speed up the gifs due to some framerate problems, so the transition is a bit harsh, and the flow isn’t as nice.  Sorry about that. :(

If you’re interested in how the water works, you can check out this post by the developer which goes through the method/code.

You can also take a look at the method used to make the water in Kingdom (gif below), if you haven’t seen the post I made about it before.

via pixelartus

Interstellaria

developed by Cold Rice


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“A real time space-exploration sim and crew management game.

“Command a fleet of vessels wandering the galaxy for adventure and profit! You’ll be forced to make tough decisions as you face hostile starships, crippling space anomalies, and intriguing aliens. When your fleet faces certain doom, should you direct your crew to make critical repairs, or report to their stations and boost your fleet?”

[Buy on Steam]

The soundtrack is done by chipzel and the OST is really great, take a listen here.  I absolutely love the album art, which was illustrated by Dominic Riozzi.

interstellaria music

 via /r/gamedev

Glyphs

developed by Legit Games


glyphs lavaglyphs roomglyphs swordglyphs mapglyphs bridgeglyphs townglyphs logo

“Glyphs is a 2D open-world fantasy RPG, following the story of Elias as he travels across a variety of treacherous landscapes on a quest to reforge the enchanted relics known as Glyphs and restore order to the land of Eldamir.

“Legend has it that Eldamir, a now peaceful land was once plagued by evil spirits. When the death toll became overwhelming, the six most powerful Elders sacrificed themselves to create the Glyphs and end the chaos. Centuries later, a series of unforeseen events damage the Glyphs; breaking the enchantment they held over the lands, allowing evil to rise again. It is now up to Elias to repair the Glyphs and cleanse the evil from the land of Eldamir before it’s too late.”

Still in early development for PC, Mac, and Linux.

[Follow on Steam]

via /r/gamedev

Dream Chaser Changes into Whishmere

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I originally put these gifs together for a game called Dream Chaser which was an action runner featuring special characters with superpowers.  However, the developers (Crayder Studios) have decided to change the direction of the game, and are now making Wishmere, which is a 4 player local co-op beat ‘em up (with time attack elements).

While that sounds great, I thought these scenes from Dream Chaser were really cool (and I had spent the time trying to Tumblerize them already >.<), so thought I would still share.

Dream Chaser also has/had a nice soundtrack, you can listen to a part of it on Soundcloud here.

You can follow the development of Wishmere on the TIGForums.

via /r/gamedev

Boss 101

developed by Donley Time Foundation


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“An action adventure game with you taking the role of Max, a teenager with a jetpack. It all starts with your brother’s request for an action packed birthday. Unfortunately he’s in the hospital so it’s up to you to bring him an unforgettable home movie.”

Travel around the world fighting various robotic bosses that you create (randomly) in the Make-A-Boss generator.  Tougher bosses are worth more bounty to defeat, you can then use the money to upgrade your character or purchase fancy hats with specialized powers (one can never have too many hats).

Try and bring home the most over-the-top video for your brother.

Currently in development for PC with a release date on Steam later this year (and possibly Mac & Linux afterwards).

[Follow on Steam]

via TIGForums