Tag: pixel art

Some of the best pixel art indie games that I have curated or ones that just hit you right in the nostalgia with their retro feel.

Dungeon Souls

developed by Mwaayk


[gfycat data_id="PerkyVapidFox"]dungeon souls ballsdungeon souls shoot 2[gfycat data_id="AdventurousHauntingFlycatcher"]dungeon souls raindungeon souls shoot[gfycat data_id="RipeWebbedAlabamamapturtle"]dungeon souls firedungeon souls archer[gfycat data_id="EnragedLightCowbird"]

A roguelike hack and slash which is really really hard.  So far there are two areas and you can choose from six different characters.   If you like pain you can get the current version of the game from Game Jolt.

“Each level is randomly-generated so each playthrough is unique and will never be the same. As you enter, you must search and activate all the marks placed everywhere which will unlock your way out of the dungeon.”

[Download on Game Jolt]  |  [Follow on Tumblr]

via PixelArtus

Planet Glitch


[gfycat data_id="ImperturbableCoolGibbon"]

 

I came across Planetarium, a pixel art planet generator on itch.io, and thought it would be really cool to make a post with the rotating pixel art planets of our solar system.  Alas, you can’t make stars or gas planets. :(

I entered some of the easter egg codes, and thought the glitched planet aptly represented my broken dreams for this endeavour.  It also looks kinda neat.

It’s not a game, just a random planet generator with nice music and you can check it out on itch.io.  You can see some of the secret codes in this thread.

[Download on itch.io]

[gfycat data_id=" UnselfishGlaringKatydid"]
 

♜ Kingdom ♜

developed by Thomas van den Berg


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A strategy game where you build up a doomed empire while exploring the world and managing the populace by distributing coins.  Coming to PC and mobile.

The game is a sequel to the flash game Kingdom, with improved art and mechanics, and a wider world to explore.  You can play the original in your browser here.

You can take a look at how the water was made here.

“A wise King knows that his kingdom will fall.
A brave King does not despair.
A great King knows that his riches can rule,
But spends every penny with care.”

via TIGForums

Contemplating the End 

Really liked the relaxing nature of this gif.  Usually I would stop the movement of the clouds, but thought the end of the loop was subtle enough to leave in, as I kind of liked the motion.  Now that I’m staring at it though it’s kind of annoying me. >.<

Taken from the

devlog of ♜ Kingdom ♜, a pixel art strategy game.  Full post goes up this weekend.

Swervin’ Mervin 

developed by

Andrew Buntine using some art assets from Out Run, and pixel art by Melanie Huang.  

An old school arcade racing game made in Python.  I think Out Run was my favourite game to play when I went to the arcade, brings back so many memories!   If you have Python installed you can download the game from github.

Also, the developer made an arcade cabinet to go with it, which you can order by contacting the dev

So cool.  O.O

image

via /r/gamedev

Legend of Iya and the Importance of Communication.

A pixel art platformer that had a successful $75,000 Kickstarter over a year and a half ago.  It was supposed to launch at the end of 2014, but the delivery has slipped by a bit due to personal issues that the developer ran into.

Updates on the Kickstarter page had been few and far between for most of the last year, and fans/backers seemed to be getting a bit worried about whether Legend of Iya was still in development.

image

Why are you talking about this?

While this is normally a website for showcasing indie games/art, as some of you know I source most of my games from reddit.  A couple of months ago I came across an interesting game called Mystik Belle.  I started researching it a bit to dig up screenshots/videos to make a post, and I noticed that the developer had also been making another game, Legend of Iya.

To make an extremely long story short; LoI ran into legal troubles and the developer was making Mystik Belle (a smaller game) in order to fund the completion of LoI.  At the time, he wasn’t communicating any of this to his backers (not even that backers over $10 would be getting Mystik Belle) out of fear of the backlash due to the disappointment caused by a further delay in LoI.

When he did announce all of this information to his Kickstarter backers, along with the fact that the Legend of Iya date would be pushed, they were…actually mostly OK with it.  Some of them even happy they were getting an extra game.  All of the stress of the last few months over a backlash seem mostly unwarranted.

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I bring all this up because I know a lot of game devs follow my blog, and I think it’s important to note how crucial it is to communicate with people supporting your development (especially when it’s monetary).  A lot of people will be OK with you not delivering on time, or below par, or even completely failing, once you’ve kept them updated and been honest.

In this case, much of the initial confusion of the the backers of Legend of Iya (along with worry that it was still in development), and stressful hand-wringing by the developer, could have been avoided with an open line of communication.

The developer has promised to be better at communicating in the future, and I really hope that’s true.  Everyone makes mistakes; hopefully we can all learn from them.

Happy devving. :)

Mystik Belle 

by Andrew Bado.  

A quirky metroidvania adventure, that just released on Steam yesterday, with plans for Android, OUYA, and iOS.

“The game is about a young witch-in-training – Belle attempting to prevent an impending unpleasant situation at the witches’ summit by recreating a potion she is wrongfully accused of ruining.“

Mystik Belle was developed by the same person behind Legend of Iya, which had a successful 75k Kickstarter almost two years ago, but hasn’t yet been released after running into a little trouble.  You can read more about that here.

I’ve been playing it for a little bit, and it’s quite fun, with lovely art and quirky dialogue (though admittedly I’m only a couple of hours in, making gifs sucks time >.<).  

The dev was nice enough to give me a few Steam keys to give away, so if you’d like one, just tweet me @screenshotdaily.  All gone!!

[Purchase Mystik Belle on Steam

via /r/gamedev

Cogmind

developed with ASCII art by Grid Sage Games, pixel art by Kacper Woźniak.


[gfycat data_id="BlueAmazingAfricanwildcat"][gfycat data_id="UnsightlyUncomfortableArizonaalligatorlizard"][gfycat data_id="MistyMellowBoutu"][gfycat data_id="ForthrightUnderstatedEidolonhelvum"][gfycat data_id="BestDecentCanary"]

A sci-fi roguelike with both ASCII and pixel art.  Play as the Cogmind and explore an expansive living world (inhabitants have their own routines and reactions to your presence), building yourself up through parts you find and those taken from robots that you destroy.  There are various ways to play other than all out destruction (such as hacking and stealth), depending on what parts you discover and decisions you make.

This has been in development for about 3 years, and the alpha has just come out along with a nifty trailer.  I made a post about Cogmind around 5 months ago when it was purely ASCII, but still sexy. ;)

[Purchase the alpha here]

Portalnauts 

developed by GamesPlusJames.  

“A 2D platforming action adventure game featuring multiple characters, each with unique abilities, using their skills to fight an evil invading force all across the multiverse. Players will travel through the game recruiting and unlocking characters to help tackle the increasingly challenging worlds and unique bosses that lie within.”

[Back on Kickstarter]  |  [Vote on Greenlight]

via /r/gamedev