Tag: screenshotsaturday

All the posts in May 2015

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Well this is super late, but here’s a gif from each of the posts in May!  I was having a lot of problems with editing, so it took a while. >.<

You can see the individual posts here, and previous months are over here.

Swervin’ Mervin 

developed by

Andrew Buntine using some art assets from Out Run, and pixel art by Melanie Huang.  

An old school arcade racing game made in Python.  I think Out Run was my favourite game to play when I went to the arcade, brings back so many memories!   If you have Python installed you can download the game from github.

Also, the developer made an arcade cabinet to go with it, which you can order by contacting the dev

So cool.  O.O

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via /r/gamedev

Descendants: Voidborne 

developed by Mob Made Games.

“A 4X game in the spirit of Civilization or Masters of Orion but with fast matches that take place sequentially in the same persistent universe. Play as the descendants of your previous civilizations as you explore the infinite depths of space and witness the consequences of your decisions from previous rounds.”

Still in early development, but this is a really good video that explains how the game works, with the persistent worlds and descendants of your previous decisions.

[Follow on Tumblr]

via /r/gamedev

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Concept art.

Dex 

developed by

Dreadlocks Ltd.  

A cyberpunk open world RPG.  

“Discover the truth behind an enigmatic AI striving to reach the Singularity, a theoretical “event horizon” in which artificial intelligence will surpass human intelligence and all bets about the future will be off. How will you play your part in the story?”

Released a week or so ago with a number of bugs that the devs have been working hard to fix.  It seems like most of them are under control now.  It shouldn’t have to be said, but it’s nice to see the developers supporting their game so well after release.

[Purchase on Steam]

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via /r/indiegaming

Mystik Belle 

by Andrew Bado.  

A quirky metroidvania adventure, that just released on Steam yesterday, with plans for Android, OUYA, and iOS.

“The game is about a young witch-in-training – Belle attempting to prevent an impending unpleasant situation at the witches’ summit by recreating a potion she is wrongfully accused of ruining.“

Mystik Belle was developed by the same person behind Legend of Iya, which had a successful 75k Kickstarter almost two years ago, but hasn’t yet been released after running into a little trouble.  You can read more about that here.

I’ve been playing it for a little bit, and it’s quite fun, with lovely art and quirky dialogue (though admittedly I’m only a couple of hours in, making gifs sucks time >.<).  

The dev was nice enough to give me a few Steam keys to give away, so if you’d like one, just tweet me @screenshotdaily.  All gone!!

[Purchase Mystik Belle on Steam

via /r/gamedev

Portalnauts 

developed by GamesPlusJames.  

“A 2D platforming action adventure game featuring multiple characters, each with unique abilities, using their skills to fight an evil invading force all across the multiverse. Players will travel through the game recruiting and unlocking characters to help tackle the increasingly challenging worlds and unique bosses that lie within.”

[Back on Kickstarter]  |  [Vote on Greenlight]

via /r/gamedev

Unraveled: Tale of the Shipbreaker’s Daughter

developed by RosePortal Games.  

“An adventure RPG, driven by the story of a little girl whose family has gone missing at a ship breaking yard. Based on real events, Unraveled takes you through a child’s imagination as she seeks out her parents.”

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“On the little girl’s journey, her plush doll comes to life as a monstrously cute creature that aids her on her quest! However, as she traverses through the ship, the rotting environment takes its toll on the doll and he slowly starts unraveling…”

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The game is heavily influenced by “The Wire Nest”, a documentary about the extremely poor living and working conditions of the people in the ship breaking yards in Mumbai, India.  There’s a small collection of videos and info on the living conditions here, if you’re interested in learning more.

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Illustration by Chris McColgan.

[Back on Kickstarter]  |  [Follow on Steam]

I made a little teaser post yesterday, which has a couple extra images.

Light Fall 

developed by Bishop Games.  

A 2D adventure platformer with a “Shadow Core” mechanic where you can instantly summon a box to jump on, shield yourself, or use to solve puzzles.

“You will have to travel across this strange land in a quest to uncover your mysterious origins. Along the way, you will investigate the many regions of Numbra, face deadly challenges and meet outlandish characters, be it friends or foes.”

[Back On Kickstarter]  |  [Follow on Steam]

via /r/gamedev

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