“A casual, fun, and cute physics platformer. You play as a big blubbery blob, bouncing and squeezing your way through different levels, challenges, and environments. Floof aims to appeal to all ages, while still having more complex features, such as level editors and modding.”
I think the main character would make the perfect stressball. The things I would do… O.O
“A local multiplayer archery game where the main mechanic is gravity! My goal for this game is to make something that’s fun to play with friends (2-5 players), whilst being as juicy as possible. It was partly inspired by Worms, which I loved when I was younger.”
It’s currently out on itch.io and people seem to be really enjoying it. Unfortunately, I must play alone. I am always the winner. :(
“A procedurally generated action game about a whale named Mobias trying to survive the onslaught of an obsessive captain named Ahab. Obtain items and add ons that make your whale more powerful. Fight through the waves of enemy ships, subs and airships until you are able to face Ahab’s ship the Pequod.”
A local and online multiplayer fighting game featuring a fine collection of multi coloured stickmen. Initially created for a game jam, it’s being developed in Unity for release (for free) on Steam. There will of course be many hats.
A narrative driven action platformer with a main character that reminds me of Marvin the Martian. I miss that guy. :(
Currently in development for PC, and will be released in an episodic format starting at the end of 2015. You can try the demo below.
“Discovering the dreamlike world of Omnia, the player controls Pankapu, a tiny being created by the God of dreams, Iketomi, in order to defeat the hordes of nightmares that try to infiltrate his world.“
A hand animated open world point-and-click adventure featuring a clown that loves to hug everything. Releasing September 10th on Steam for Windows, Mac, and Linux.
I usually try to avoid walls of text, but I came across an impromptu AMA by the developer and thought this particular comment was excellent (I love stuff that challenges my perception):
“The concept of inherent worth that transcends our arbitrary value systems is THE central theme of the game. No jokes are made at the expense of Dropsy’s perceived disorder, and any laughter a player directs at him would be fueled by their own perception of what’s worth being laughed at. The game doesn’t reward or encourage it, and you’ll probably find yourself bored if that’s why you’re playing it.
If anything, I hope people DO play it with that mindset, because they’re the exact types of people who’d do well to play something like Dropsy.
Most characters in the gameworld either fear or hate Dropsy at the beginning. Some have seemingly justifiable reasons due to a fatal circus fire that took a few lives, but most are just reacting to him as one would an urban legend.
Dropsy, however, is the only blameless, completely pure character in the game. In that sense, I’d definitely call it a bit of an empathy game. Though I’d say it’s more about Dropsy having empathy on a broken miserable world than the other way around. We’ve had a few beta testers even come back and say that it was surprisingly sad and/or bittersweet because of this.
Of course there are farts and jiggly butts and stuff, but those are universal to the human experience. :)
I understand that some may be uncomfortable with a video game (especially one that looks like mine) addressing themes like this, but I think it is good (and needed) if well handled. I have close family who have developmental disorders, and I’d definitely be making a different game if it weren’t for them.
I understand that this may be a hard sell with how vibrant and crazy the aesthetics are, and I wouldn’t blame you for not wanting to play it, but what the game says about developmental disorders has been very carefully considered.
He’s also not actually disabled, but I can’t go into that without ruining the game.”
“A mix between a visual novel life management sim, and a 2D beat’em all, with a dose of fantasy luchadores and superhero costumes, entirely hand-drawn and animated.
“The aim is to help Honey, the titular character, balance her life as she needs to juggle between her daytime at university, and her nocturnal fighting persona. She wishes to reach the heights of fame through a fighting tournament, but she has only six month to do so before the tournament is up and her studies take her elsewhere.”
Currently in development for PC, using Contruct 2. The developer hopes to bring it to other platforms (Vita!), if able. No set release date, but you can follow the progress over on the TIGForums here (also a lot more to see).
“Replayable action arcade in which players use all kinds of vehicles to escape aliens over procedural environments! You can have up to three vehicles in your inventory and switch between them instantaneously.”
I’ve wanted to make some loops/cinemagraphs of the water for a while, but I’ve been having trouble doing it. I had to speed up the gifs due to some framerate problems, so the transition is a bit harsh, and the flow isn’t as nice. Sorry about that. :(
I’m a HUGE fan of PT. My heart also hates PT. I came across a very small demo that recreated the hallway visually and aurally; it’s important to note it’s not the game, but you can walk through the hallway and trigger certain…events…
The animation of the first gif (with Lisa) is not in the demo, but I liked the animation so thought to include it. If you don’t know what PT is you can take a look at the teaser here.
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