Category: Games

peekaboo

BitUp

developed by Cosmogonia


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“A side scrolling, exploration Hack-N’-Slash game in a 3D-Impressionist world, with a story that combines elements of Japanese mythology, game development, and the relationship between siblings.”

“Gameplaywise, we didn’t want to make a side scroller where enemies are just basically fodder, we drew inspiration from games such as Samurai Shodown and Dark Souls, and we took the Action and level structure of Mega Man X and Wario Land. Another important part of our gameplay is the notion of shaping the world around you. Bit, our main character, Bit has the ability to shape the world around him by manipulating pixels: create new paths, destroy obstacles, and power up his arsenal.”

Still in very early development for PC and PS4.

[Visit the Website]

bitup game

via /r/gamedev

Sublevel Zero

developed by SIGTRAP Games


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“A first-person roguelike six-degree-of-freedom shooter set in a universe where reality is falling apart. Take control of a lone gunship pilot whose mission is to loot and craft ancient technology. Descend into a vast underground facility, fighting through procedurally generated zero gravity environments to recover the technology you and your clan need to survive.”

This is bringing back bad memories of never making it very far in Descent. >.<

It’s just released on Steam, check it out below!

[Buy on Steam]  |  [Visit the Website]  |  [Watch the Trailer]

via /r/IndieGaming

Talewind

developed by João do Lago & Philip Machado


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A platformer that has a heavy focus on using wind drafts for fast movement and accessing far to reach areas.

“You play as an adventurous young boy that lives in a small village at the bottom of a mountain. This mountain is not like the others though. Surrounding it, strong winds never cease to blow. To this village the wind is a blessing, a never ending source of energy essential to everyday life. But one day, the wind gets weaker and starts to fade.

“You will climb the mountain in search for answers, but the mountain holds many secrets and dangerous creatures, with the help of your magic wind cape you will have to make use of all the different types of wind to reach the end of your journey.”

[Follow on Tumblr]  |  [Follow on Steam]  |  [Visit the Website]

talewind game title

via /r/gamedev

Let Them Come

developed by Klemen Lozar


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“An old-school pixel art shoot’em up with a dynamic lighting engine. Blast your way through waves of challenging enemies that exist only to eradicate all human life. Can you fight your way out?”

It’s currently in development for PC, consoles, as well as mobile devices, and hoping to release in early 2016.

[Visit the Website]  |  [Watch the Trailer]  |  [Follow on Tumblr]

The Tumblr is quite new, so give it some time to get more content. :)

via /r/gamedev

Induction

developed by Bryan Gale, music by Tim Shiel


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“An abstract puzzle game about time travel and paradoxes.

“You are given the ability to jump through time, and are tasked with exploiting its counter-intuitive consequences. You must learn to choreograph your actions across multiple timelines, and to create strange loops of cause and effect, where the future depends on the past and the past depends on the future.”

[Follow on Steam]  |  [Visit the Website]

via /r/gamedev

The Final Station

developed by Do My Best, Games  |  Platforms: Windows, Mac


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A light train simulator mixed with zombie survival.  Travel through the world on the train while maintaining and managing its fuel and general condition, while also taking care of your passengers’ needs.  Stop at various stations to gather supplies and upgrade your equipment, trade, take quests, and survive the zombie horde.

It’s currently in development for PC, Mac, and Linux, with a demo and Kickstarter coming soon, and is estimated release in 2016.

It’s out now, you can check out the trailer below. :)

[Buy on Steam]  |  [Visit the Website]

via /r/gamedev

Jotun

developed by Thunder Lotus Games


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“A hand-drawn action-exploration game set in Norse mythology.

“In Jotun, you play Thora, a Viking warrior who died an inglorious death and must prove herself to the Gods to enter Valhalla. Explore vast regions of Norse Purgatory to find runes to unleash the jotun, giant Norse elementals. Fight them using only your massive two-handed axe, the blessings of the Gods and your skills!  Impress the Gods!”

It released this week on Steam for PC, Mac, & Linux.

[Buy on Steam]  |  [Visit the Website]

Home Free

developed by Kevin Cancienne, with music by Mark Robinson


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“An open-world action-RPG starring a dog lost in a sprawling, randomly generated city. Use your canine abilities to explore this strange, sometimes hostile environment and find your place in the world.”

“You wander the streets, searching for scraps, for shelter, for a friendly face. Slowly, you overcome some of your fears. You learn where you can snag a meaty bone, where you can sleep warm and safe at night. Strange streets become familiar territory. One by one, the streets become yours. You find friends. Eventually, maybe, home.”

[Back on Kickstarter]  |  [View the Trailer]

I had a flashback watching the trailer; share my pain Futurama fans..

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Brute

developed by Crudepixel


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“A minimalist puzzle shooter. Inspired in part by N and other challenging skill based games. The player takes control of a ship with limited fuel which explodes on impact with walls. It’s simple to pick up and play but will take a lot of skill to complete.”

“Brute will feature 50 standard levels across 10 stages with another 50 unlockable remix levels. It will be no easy task to complete all 100 levels but if you want more then try competing in one of the 3 speed-run modes. These modes will feature global leaderboards and a friend challenge system.”

[Follow the development on TIGForums]  |  [Visit the Website]  |  [Watch the Trailer]

via /r/gamedev