♜ Kingdom ♜

developed by Thomas van den Berg


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A strategy game where you build up a doomed empire while exploring the world and managing the populace by distributing coins.  Coming to PC and mobile.

The game is a sequel to the flash game Kingdom, with improved art and mechanics, and a wider world to explore.  You can play the original in your browser here.

You can take a look at how the water was made here.

“A wise King knows that his kingdom will fall.
A brave King does not despair.
A great King knows that his riches can rule,
But spends every penny with care.”

via TIGForums

Contemplating the End 

Really liked the relaxing nature of this gif.  Usually I would stop the movement of the clouds, but thought the end of the loop was subtle enough to leave in, as I kind of liked the motion.  Now that I’m staring at it though it’s kind of annoying me. >.<

Taken from the

devlog of ♜ Kingdom ♜, a pixel art strategy game.  Full post goes up this weekend.

Swervin’ Mervin 

developed by

Andrew Buntine using some art assets from Out Run, and pixel art by Melanie Huang.  

An old school arcade racing game made in Python.  I think Out Run was my favourite game to play when I went to the arcade, brings back so many memories!   If you have Python installed you can download the game from github.

Also, the developer made an arcade cabinet to go with it, which you can order by contacting the dev

So cool.  O.O

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via /r/gamedev

Terra Melior 

developed by Terra Melior Studios.

“A Sci Fi Action RPG that takes place on a harsh planet of ice and snow overrun by a monster apocalypse.  You play as a soldier re-animated by the flames of a dark magic.Defeat the forces of Winter, and uncover the mysteries of this foreboding land.”

A 3rd person action game where you defeat waves of enemies and bosses in order to unlock new areas.  Still in pretty early development for PC and Mac, and hoping to have a Kickstarter this summer.

via /r/gamedev

Descendants: Voidborne 

developed by Mob Made Games.

“A 4X game in the spirit of Civilization or Masters of Orion but with fast matches that take place sequentially in the same persistent universe. Play as the descendants of your previous civilizations as you explore the infinite depths of space and witness the consequences of your decisions from previous rounds.”

Still in early development, but this is a really good video that explains how the game works, with the persistent worlds and descendants of your previous decisions.

[Follow on Tumblr]

via /r/gamedev

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Concept art.

Dex 

developed by

Dreadlocks Ltd.  

A cyberpunk open world RPG.  

“Discover the truth behind an enigmatic AI striving to reach the Singularity, a theoretical “event horizon” in which artificial intelligence will surpass human intelligence and all bets about the future will be off. How will you play your part in the story?”

Released a week or so ago with a number of bugs that the devs have been working hard to fix.  It seems like most of them are under control now.  It shouldn’t have to be said, but it’s nice to see the developers supporting their game so well after release.

[Purchase on Steam]

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via /r/indiegaming

Legend of Iya and the Importance of Communication.

A pixel art platformer that had a successful $75,000 Kickstarter over a year and a half ago.  It was supposed to launch at the end of 2014, but the delivery has slipped by a bit due to personal issues that the developer ran into.

Updates on the Kickstarter page had been few and far between for most of the last year, and fans/backers seemed to be getting a bit worried about whether Legend of Iya was still in development.

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Why are you talking about this?

While this is normally a website for showcasing indie games/art, as some of you know I source most of my games from reddit.  A couple of months ago I came across an interesting game called Mystik Belle.  I started researching it a bit to dig up screenshots/videos to make a post, and I noticed that the developer had also been making another game, Legend of Iya.

To make an extremely long story short; LoI ran into legal troubles and the developer was making Mystik Belle (a smaller game) in order to fund the completion of LoI.  At the time, he wasn’t communicating any of this to his backers (not even that backers over $10 would be getting Mystik Belle) out of fear of the backlash due to the disappointment caused by a further delay in LoI.

When he did announce all of this information to his Kickstarter backers, along with the fact that the Legend of Iya date would be pushed, they were…actually mostly OK with it.  Some of them even happy they were getting an extra game.  All of the stress of the last few months over a backlash seem mostly unwarranted.

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I bring all this up because I know a lot of game devs follow my blog, and I think it’s important to note how crucial it is to communicate with people supporting your development (especially when it’s monetary).  A lot of people will be OK with you not delivering on time, or below par, or even completely failing, once you’ve kept them updated and been honest.

In this case, much of the initial confusion of the the backers of Legend of Iya (along with worry that it was still in development), and stressful hand-wringing by the developer, could have been avoided with an open line of communication.

The developer has promised to be better at communicating in the future, and I really hope that’s true.  Everyone makes mistakes; hopefully we can all learn from them.

Happy devving. :)