Labyrinth
by Arclight Worlds.
A first person exploration rogue-like. Travel deep into the heart of a volcano in order to save your village from destruction. Die on the way. >.<
by Arclight Worlds.
A first person exploration rogue-like. Travel deep into the heart of a volcano in order to save your village from destruction. Die on the way. >.<
by Contingent 99.
A rogue-like 2D action adventure. Enter the Annual Great Wizard Tournament and defeat all challengers with a variety of skills and classes to choose from. Still in early development, and shopping for a pixel artist. :)
by Alchimia Studios.
An action RPG in development for both mobile and PC, inspired by games like Final Fantasy and Legend of Mana. Explore the the beautiful landscape of Terra and try to save the world, naturally. ;)
by Milkbag Games (Matt Rix & Owen Goss).
A grind and trick racer, I guess like OlliOlli in 3D with a Tron light cycle. Sounds like a good combo. :) Your “grinder” has two differently coloured wheels, and each wheel can only touch the similarly coloured rail…or bad things will happen. Surviving is not enough; grind longer, while doing tricks to increase your combo and advance.
Announced today that it’s coming to PS4, as well as PC. Seems to have a really great soundtrack so far (by bignic), which you can listen to here.
The Long Path (working title) by Luke Roberts.
A runner with puzzle and platformer elements. Running is done automatically while the player controls the rotation of the world as well as jumping (ducking etc). The levels are put together right before your eyes as you run, which is a really cool looking effect.
Tumblr GIF limits don’t do the smooth motion justice. You can see better gfycats here and here.
The game is still in very early development, art was added a week ago and the style changed a bit yesterday. The two smaller gifs have the old style art. Should be pretty exciting to see how it ends up.
Painters Guild by AD1337.
Run an academy for artists during the Italian Renaissance. You take commissions for various types of art that must be completed in a certain time frame. Try to manage your artists and level up their skills in order to keep expanding your guild.
Currently, in the alpha version, you welcome an unknown young painter called Leanordo da Vinci into your guild.
Cavern Kings by Vine – “An endless and explosive game about digging your own grave.” This eye popping action platformer is on Steam Early Access, with a lot of positive reviews. :)
The GIFs are from an older build, while the still images have new lighting and shadows, as well as other improvements.
Signs of Life by Alex Tilkin, Hayes Paschal, and Mariano Santillán.
A procedurally generated sci-fi survival game. Wander a strange world discovering hostile and friendly life forms, mining resources, crafting armour, and try to build a space to live.
Battle of Brothers, Untitled by Ryan Campbell, with art by Scott Pellico.
A medieval real time tactics game, with influences from tower defense, being developed for iOS.
Battle of Brothers is a competition between Chris and Ryan Campbell to see who can make the most (financially) successful game in the same time frame while using the same budget, and also while learning game development. Both games are still untitled at the moment, but are scheduled to be finished in April (after one year of development).
I have already decided the winner. ;)
You can see Chris’ game here. Which do you prefer so far?
Battle of Brothers, Untitled by Chris Campbell, with art by Scott Pellico.
A mobile turn based game strategy game, taking influences from Final Fantasy Tactics and Banner Saga.
Battle of Brothers is a competition between Chris and Ryan Campbell to see who can make the most (financially) successful game in the same time frame while using the same budget, and also while learning game development. Both games are still untitled at the moment, but are scheduled to be finished in April (after one year of development).
I have already decided the winner. ;)
You can see Ryan’s game here. Which do you prefer so far?