Category: Indie Games

Starfallen

developed by Play Other World


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“A sci-fi action-rpg game that takes place on an undiscovered alien world. You play as an Engineer who escapes from a large malfunctioning spaceship falling into an unknown planet’s atmosphere. After crash landing, alone with no survivors, the Engineer explores, and uncovers a vast alien world, civilization, and conspiracy. The player must learn to stay alive in a hostile alien world, and at the same time, find a way to go home.”

[Follow on Steam]  |  [Visit the Website]  |  [Watch the Trailer]

via /r/gamedev

Steredenn

developed by Pixelnest Studio


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“A frenetic and chaotic space shooter, carved in big beautiful pixels, with insane boss battles. Embark in your ship and engage the fight against dreadful space pirates in a never-ending combat for your survival.

“Steredenn is at the crossroads between a shmup and a rogue-like. Enjoy the infinite replayability of the game with its unforgiving gameplay, intense boss fights, (almost) randomly generated environments, twisted space events and a surprisingly large arsenal of weapons. Enhance your ship during your flight with many upgrades and forge your own path across the universe!”

It recently released for Windows and Mac, and the Steam reviews are really positive, check it out below.  I made a simple post about it 6 months ago, nice to see it releasing. :)

[Buy on Steam]  |  [Buy on itch.io]  |  [Visit the Website]

steredenn game

via /r/gamedev

Rocket League

developed by Psyonix


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“A futuristic Sports-Action game, Rocket League, equips players with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas. Using an advanced physics system to simulate realistic interactions,Rocket League relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football.”

I’ve been playing so much of this I thought I would make a post about it; it’s really been sucking up most of my time.  It’s so infuriatingly joyously frustrating.  I’ve reached the point where I know what I’m supposed to do, but actually executing it usually fails miserably.   In the clip below I had just learned how to back flip, and thought it would be a great idea to use this super fancy skill to save the ball from going into the goal.  I’m not sure how I thought that was going to happen.  Ah well. >.<

[Buy on Steam]  |  [Buy on PSN Store]  |  [Feel Bad About Your Skills]

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Manifold Garden

developed by William Chyr


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“An exploration-puzzle game that imagines a universe with a different set of physical laws.

“Set in an Escher-esque world filled with secrets and mysteries, you utilize a unique gravity-manipulation mechanic to turn walls into floors. Learn to see the world through whole new perspectives as you navigate mindboggling architecture and solve seemingly impossible puzzles.”

Currently in development for PC, Mac, Linux, & PS4, it’s recently gone through a name change (formerly Relativity).  The developer has been experimenting with glitch art, which I thought was really cool.  You can see some examples below, or check out 100 wallpapers on the website.  You’ll be able to make your own in the game in photography mode which allows you to change the shaders and art style.

[Visit the Website]  |  [TIGForums Devlog]  |  [Follow on Tumblr]manifold garden game relativity glitch manifold garden game realtivity glitch 2

via /r/gamedev

The gameplay gifs were made using an older gameplay video on the Playstation blog from E3, things have improved since then, and will improve a lot more by release. :)

BitUp

developed by Cosmogonia


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“A side scrolling, exploration Hack-N’-Slash game in a 3D-Impressionist world, with a story that combines elements of Japanese mythology, game development, and the relationship between siblings.”

“Gameplaywise, we didn’t want to make a side scroller where enemies are just basically fodder, we drew inspiration from games such as Samurai Shodown and Dark Souls, and we took the Action and level structure of Mega Man X and Wario Land. Another important part of our gameplay is the notion of shaping the world around you. Bit, our main character, Bit has the ability to shape the world around him by manipulating pixels: create new paths, destroy obstacles, and power up his arsenal.”

Still in very early development for PC and PS4.

[Visit the Website]

bitup game

via /r/gamedev

Sublevel Zero

developed by SIGTRAP Games


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“A first-person roguelike six-degree-of-freedom shooter set in a universe where reality is falling apart. Take control of a lone gunship pilot whose mission is to loot and craft ancient technology. Descend into a vast underground facility, fighting through procedurally generated zero gravity environments to recover the technology you and your clan need to survive.”

This is bringing back bad memories of never making it very far in Descent. >.<

It’s just released on Steam, check it out below!

[Buy on Steam]  |  [Visit the Website]  |  [Watch the Trailer]

via /r/IndieGaming

Talewind

developed by João do Lago & Philip Machado


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A platformer that has a heavy focus on using wind drafts for fast movement and accessing far to reach areas.

“You play as an adventurous young boy that lives in a small village at the bottom of a mountain. This mountain is not like the others though. Surrounding it, strong winds never cease to blow. To this village the wind is a blessing, a never ending source of energy essential to everyday life. But one day, the wind gets weaker and starts to fade.

“You will climb the mountain in search for answers, but the mountain holds many secrets and dangerous creatures, with the help of your magic wind cape you will have to make use of all the different types of wind to reach the end of your journey.”

[Follow on Tumblr]  |  [Follow on Steam]  |  [Visit the Website]

talewind game title

via /r/gamedev

Let Them Come

developed by Klemen Lozar


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“An old-school pixel art shoot’em up with a dynamic lighting engine. Blast your way through waves of challenging enemies that exist only to eradicate all human life. Can you fight your way out?”

It’s currently in development for PC, consoles, as well as mobile devices, and hoping to release in early 2016.

[Visit the Website]  |  [Watch the Trailer]  |  [Follow on Tumblr]

The Tumblr is quite new, so give it some time to get more content. :)

via /r/gamedev

Induction

developed by Bryan Gale, music by Tim Shiel


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“An abstract puzzle game about time travel and paradoxes.

“You are given the ability to jump through time, and are tasked with exploiting its counter-intuitive consequences. You must learn to choreograph your actions across multiple timelines, and to create strange loops of cause and effect, where the future depends on the past and the past depends on the future.”

[Follow on Steam]  |  [Visit the Website]

via /r/gamedev