“This whimsical game is part open world and part flight simulator – and you play it as a fly! You are provided with a bucket list that you can complete before you die. But the life of a fly is short – and the list is long! Go ahead and learn an instrument, become rich, read a book, go on tour, find yourself, get drunk, make someone laugh or enter the art world! And if you don’t feel like pursuing your life goals, just hang, clean your wings, listen to music or watch television. Make the best of the time you have! Because we are all going to die.”
developed by Dual Studios | Platforms: Windows, Mac, Linux
“COLOR invites you to tackle the physics of light by using additive color theory to solve over 100 solo and co-op puzzles, each designed to challenge you with deep, intertwining puzzle mechanics and skill-based gameplay, all presented in a sleek, minimalistic art style.”
“A physics-based survival racing game where YOU are the bicycle. Learn to ride a bicycle in an artistic fashion! Grab some controllers and crash into ride with your friends!”
There should be three worlds and ten levels on release (in addition to ride through procedurally generated levels), as well as support for up to 4 players in a split screen mode (the gifs show 3 player split screen).
“A platformer with the main mechanic being ability to punch through glitches.”
This is still really early in development and currently doesn’t have a website or blog to follow. The developer does make regular updates to Twitter though, and usually makes a pretty cool gif to show off any newly added mechanics.
“A minimalist puzzle game with soothing piano music.
“The rules are simple: Match the color patches on the board and reach the exit, all on one single path. Every tile can only be touched once before it falls into nothingness. The game features 50 different levels and gets harder as you progress, always accompanying you with relaxing piano tunes.”
You can pick it up on Steam for $1.99 (or your regional equivalent). There’s also a thread going on Reddit where you can pop the creator some questions about the development process.
“A minimalist puzzle game with soothing piano music.
“The rules are simple: Match the color patches on the board and reach the exit, all on one single path. Every tile can only be touched once before it falls into nothingness. The game gets harder as the levels progress, always accompanying you with relaxing piano tunes.”
“An exploration-puzzle game that imagines a universe with a different set of physical laws.
“Set in an Escher-esque world filled with secrets and mysteries, you utilize a unique gravity-manipulation mechanic to turn walls into floors. Learn to see the world through whole new perspectives as you navigate mindboggling architecture and solve seemingly impossible puzzles.”
Currently in development for PC, Mac, Linux, & PS4, it’s recently gone through a name change (formerly Relativity). The developer has been experimenting with glitch art, which I thought was really cool. You can see some examples below, or check out 100 wallpapers on the website. You’ll be able to make your own in the game in photography mode which allows you to change the shaders and art style.
The gameplay gifs were made using an older gameplay video on the Playstation blog from E3, things have improved since then, and will improve a lot more by release. :)
“A minimalist puzzle shooter. Inspired in part by N and other challenging skill based games. The player takes control of a ship with limited fuel which explodes on impact with walls. It’s simple to pick up and play but will take a lot of skill to complete.”
“Brute will feature 50 standard levels across 10 stages with another 50 unlockable remix levels. It will be no easy task to complete all 100 levels but if you want more then try competing in one of the 3 speed-run modes. These modes will feature global leaderboards and a friend challenge system.”
A minimalist action-strategy in development for PC (with plans for consoles). The main mode is multiplayer, though there is a single player challenge mode as well.
“It is played on a grid of black and white tiles where each player is restricted to either side. Players flip tiles towards their color to gain control and close in on the enemy. With every action changing the play space, each round evolves into a unique battle field.”
A procedurally generated endless platformer. Follow the star, avoid spikes, and don’t fall in the endless pit to see how far you can reach. I managed to get to 60. >.<
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